chickensoft-games / AutoInject

Node-based dependency injection for C# Godot scripts at build-time, including utilities for automatic node-binding, additional lifecycle hooks, and .net-inspired notification callbacks.

Date Created 2023-04-09 (about a year ago)
Commits 60 (last one 20 days ago)
Stargazers 110 (0 this week)
Watchers 5 (0 this week)
Forks 7
License mit
Ranking

RepositoryStats indexes 609,066 repositories, of these chickensoft-games/AutoInject is ranked #280,351 (54th percentile) for total stargazers, and #338,640 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #9,910/21,541.

chickensoft-games/AutoInject is also tagged with popular topics, for these it's ranked: dotnet (#1,348/2458),  godot (#361/766),  dependency-injection (#228/401)

Other Information

chickensoft-games/AutoInject has Github issues enabled, there is 1 open issue and 5 closed issues.

There have been 6 releases, the latest one was published on 2024-12-21 (about a month ago) with the name v2.5.0.

Homepage URL: https://www.nuget.org/packages/Chickensoft.AutoInject/

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Github watchers over time, collection started in '23

Recent Commit History

60 commits on the default branch (main) since jan '22

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Issue History

Languages

The primary language is C# but there's also others...

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chickensoft-games/AutoInject

updated: 2025-01-26 @ 02:09am, id: 625660187 / R_kgDOJUrRGw