dandeliondino / terrain-autotiler

An advanced terrain tile matching algorithm for Godot 4.

Date Created 2023-06-15 (about a year ago)
Commits 39 (last one 10 months ago)
Stargazers 59 (0 this week)
Watchers 7 (0 this week)
Forks 3
License mit
This repository has been archived on Github
Ranking

RepositoryStats indexes 618,350 repositories, of these dandeliondino/terrain-autotiler is ranked #432,315 (30th percentile) for total stargazers, and #274,131 for total watchers. Github reports the primary language for this repository as GDScript, for repositories using this language it is ranked #716/1,209.

dandeliondino/terrain-autotiler is also tagged with popular topics, for these it's ranked: godot (#540/784)

Other Information

There have been 6 releases, the latest one was published on 2023-09-14 (about a year ago) with the name v0.3.

Star History

Github stargazers over time

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Watcher History

Github watchers over time, collection started in '23

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Recent Commit History

39 commits on the default branch (main) since jan '22

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Yearly Commits

Commits to the default branch (main) per year

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Issue History

Github Issues disabled for this repository

Languages

The only known language in this repository is GDScript

GDScriptGDScript

updated: 2025-02-22 @ 12:42am, id: 654197263 / R_kgDOJv5CDw