dandeliondino / terrain-autotiler

An advanced terrain tile matching algorithm for Godot 4.

Date Created 2023-06-15 (about a year ago)
Commits 39 (last one 8 months ago)
Stargazers 57 (0 this week)
Watchers 7 (0 this week)
Forks 3
License mit
This repository has been archived on Github
Ranking

RepositoryStats indexes 595,856 repositories, of these dandeliondino/terrain-autotiler is ranked #430,275 (28th percentile) for total stargazers, and #271,583 for total watchers. Github reports the primary language for this repository as GDScript, for repositories using this language it is ranked #693/1,135.

dandeliondino/terrain-autotiler is also tagged with popular topics, for these it's ranked: godot (#529/739)

Other Information

There have been 6 releases, the latest one was published on 2023-09-14 (about a year ago) with the name v0.3.

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Github watchers over time, collection started in '23

Recent Commit History

39 commits on the default branch (main) since jan '22

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Languages

The only known language in this repository is GDScript

updated: 2024-11-15 @ 09:58pm, id: 654197263 / R_kgDOJv5CDw