daniel-ilett / shaders-gaussian-blur

A Gaussian blur post processing effect for Unity 2021 URP.

Date Created 2023-05-25 (about a year ago)
Commits 4 (last one about a year ago)
Stargazers 31 (0 this week)
Watchers 2 (0 this week)
Forks 6
License mit
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RepositoryStats indexes 595,856 repositories, of these daniel-ilett/shaders-gaussian-blur is ranked #564,739 (5th percentile) for total stargazers, and #485,301 for total watchers. Github reports the primary language for this repository as Mathematica, for repositories using this language it is ranked #119/125.

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daniel-ilett/shaders-gaussian-blur has 1 open pull request on Github, 0 pull requests have been merged over the lifetime of the repository.

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4 commits on the default branch (main) since jan '22

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daniel-ilett/shaders-gaussian-blur

updated: 2024-12-12 @ 08:04pm, id: 645392880 / R_kgDOJnfp8A