dannygaray60 / godot-gamelevels-blueprint

Create a blueprint in Godot Engine to organize levels/rooms of a game and their interconnections. Useful for metroidvanias or non-linear games.

Date Created 2022-07-31 (2 years ago)
Commits 22 (last one 2 years ago)
Stargazers 72 (0 this week)
Watchers 6 (0 this week)
Forks 2
License mit
Ranking

RepositoryStats indexes 629,376 repositories, of these dannygaray60/godot-gamelevels-blueprint is ranked #382,727 (39th percentile) for total stargazers, and #288,967 for total watchers. Github reports the primary language for this repository as GDScript, for repositories using this language it is ranked #625/1,248.

dannygaray60/godot-gamelevels-blueprint is also tagged with popular topics, for these it's ranked: plugin (#1,354/2197),  godot (#478/808),  godot-engine (#273/422),  gdscript (#132/217)

Other Information

There have been 4 releases, the latest one was published on 2022-12-08 (2 years ago) with the name 1.4.

Homepage URL: https://dannygaray60.github.io/

Star History

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Watcher History

Github watchers over time, collection started in '23

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Recent Commit History

22 commits on the default branch (main) since jan '22

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Issue History

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Languages

The only known language in this repository is GDScript

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updated: 2025-02-20 @ 06:28pm, id: 519901871 / R_kgDOHv0Srw