dannygaray60 / godot-gamelevels-blueprint

Create a blueprint in Godot Engine to organize levels/rooms of a game and their interconnections. Useful for metroidvanias or non-linear games.

Date Created 2022-07-31 (2 years ago)
Commits 22 (last one about a year ago)
Stargazers 69 (0 this week)
Watchers 6 (0 this week)
Forks 2
License mit
Ranking

RepositoryStats indexes 589,134 repositories, of these dannygaray60/godot-gamelevels-blueprint is ranked #375,283 (36th percentile) for total stargazers, and #298,964 for total watchers. Github reports the primary language for this repository as GDScript, for repositories using this language it is ranked #581/1,119.

dannygaray60/godot-gamelevels-blueprint is also tagged with popular topics, for these it's ranked: plugin (#1,327/2080),  godot (#458/730),  godot-engine (#258/396),  gdscript (#126/200)

Other Information

There have been 4 releases, the latest one was published on 2022-12-08 (about a year ago) with the name 1.4.

Homepage URL: https://dannygaray60.github.io/

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Watcher History

Github watchers over time, collection started in '23

Recent Commit History

22 commits on the default branch (main) since jan '22

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Issue History

No issues have been posted

Languages

The only known language in this repository is GDScript

updated: 2024-09-05 @ 07:02pm, id: 519901871 / R_kgDOHv0Srw