GieziJo / ScriptableObjectVariant

Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).

Date Created 2021-01-20 (4 years ago)
Commits 94 (last one 3 years ago)
Stargazers 63 (0 this week)
Watchers 3 (0 this week)
Forks 5
License mit
Ranking

RepositoryStats indexes 631,351 repositories, of these GieziJo/ScriptableObjectVariant is ranked #419,658 (34th percentile) for total stargazers, and #417,031 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #15,054/22,178.

GieziJo/ScriptableObjectVariant is also tagged with popular topics, for these it's ranked: unity3d (#835/1146)

Other Information

GieziJo/ScriptableObjectVariant has Github issues enabled, there are 8 open issues and 7 closed issues.

There have been 1 release, the latest one was published on 2021-11-15 (3 years ago) with the name Version 1.0.4.

Star History

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Watcher History

Github watchers over time, collection started in '23

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Recent Commit History

0 commits on the default branch (master) since jan '22

Inactive

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Issue History

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Languages

The only known language in this repository is C#

C#C#

updated: 2025-03-01 @ 12:18am, id: 331452069 / R_kgDOE8GOpQ