jmgomez / NimForUE

Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++

Date Created 2022-05-18 (2 years ago)
Commits 1,507 (last one 10 days ago)
Stargazers 492 (1 this week)
Watchers 13 (0 this week)
Forks 32
License mit
Ranking

RepositoryStats indexes 595,856 repositories, of these jmgomez/NimForUE is ranked #92,720 (84th percentile) for total stargazers, and #166,788 for total watchers. Github reports the primary language for this repository as Nim, for repositories using this language it is ranked #42/504.

jmgomez/NimForUE is also tagged with popular topics, for these it's ranked: gamedev (#267/958),  nim (#32/279),  unreal (#22/169)

Other Information

jmgomez/NimForUE has Github issues enabled, there are 5 open issues and 39 closed issues.

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1,507 commits on the default branch (devel) since jan '22

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The primary language is Nim but there's also others...

updated: 2024-12-21 @ 01:01pm, id: 493737294 / R_kgDOHW3VTg