MichaelEGA / Procedural-Stochastic-Terrain-Shader

A simple procedural terrain shader for unity's inbuilt terrain system

Date Created 2023-01-24 (about a year ago)
Commits 34 (last one about a year ago)
Stargazers 58 (0 this week)
Watchers 5 (0 this week)
Forks 5
License apache-2.0
Ranking

RepositoryStats indexes 600,333 repositories, of these MichaelEGA/Procedural-Stochastic-Terrain-Shader is ranked #427,624 (29th percentile) for total stargazers, and #337,031 for total watchers. Github reports the primary language for this repository as HLSL, for repositories using this language it is ranked #106/157.

Other Information

MichaelEGA/Procedural-Stochastic-Terrain-Shader has 1 open pull request on Github, 0 pull requests have been merged over the lifetime of the repository.

Github issues are enabled, there are 2 open issues and 0 closed issues.

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Recent Commit History

34 commits on the default branch (main) since jan '22

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Languages

The only known language in this repository is HLSL

updated: 2024-12-31 @ 10:37pm, id: 592956319 / R_kgDOI1fLnw