Scthe / nanite-webgpu

UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.

Date Created 2024-07-15 (6 months ago)
Commits 110 (last one 3 months ago)
Stargazers 773 (3 this week)
Watchers 6 (0 this week)
Forks 23
License mit
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RepositoryStats indexes 604,335 repositories, of these Scthe/nanite-webgpu is ranked #65,943 (89th percentile) for total stargazers, and #302,629 for total watchers. Github reports the primary language for this repository as TypeScript, for repositories using this language it is ranked #4,902/46,805.

Other Information

Scthe/nanite-webgpu has Github issues enabled, there is 1 open issue and 6 closed issues.

Homepage URL: https://scthe.github.io/nanite-webgpu/?scene_file=jinxCombined&impostors_threshold=4000&softwarerasterizer_threshold=1360&nanite_errorthreshold=0.1

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110 commits on the default branch (master) since jan '22

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updated: 2025-01-15 @ 05:31am, id: 829130559 / R_kgDOMWuHPw