Trending repositories for language HLSL
Unlock the full potential of your Intel/AMD based device.
A collection of shaders to emulate the display of an NTSC signal through a CRT TV
Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.
Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.
A collection of shaders to emulate the display of an NTSC signal through a CRT TV
Unlock the full potential of your Intel/AMD based device.
Unlock the full potential of your Intel/AMD based device.
Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
ReShade shaders focused on HDR analysis, (post) processing and (inverse) tone mapping.
Reshade Shader Loader for Decky Plugin Loader for the handheld Steam Game Loader
A simple procedural terrain shader for unity's inbuilt terrain system
Reshade Shader Loader for Decky Plugin Loader for the handheld Steam Game Loader
Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
A simple procedural terrain shader for unity's inbuilt terrain system
ReShade shaders focused on HDR analysis, (post) processing and (inverse) tone mapping.
Unlock the full potential of your Intel/AMD based device.
Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.
Unlock the full potential of your Intel/AMD based device.
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
ReShade shaders focused on HDR analysis, (post) processing and (inverse) tone mapping.
Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.
GShade is a highly modified ReShade fork & utility package with numerous improvements and settings autodetection for over 300 games.
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
Designed for speed, this shader for ReShade is for people who can't just run everything at max settings but want good enough post-processing without costing much framerate. It combines 4 effects in on...
A Unity URP Shader For Starrail Characters
Designed for speed, this shader for ReShade is for people who can't just run everything at max settings but want good enough post-processing without costing much framerate. It combines 4 effects in on...
A simple procedural terrain shader for unity's inbuilt terrain system
ReShade shaders focused on HDR analysis, (post) processing and (inverse) tone mapping.
Screen space shader for Unity resembling the "cavity" effect in Blender
HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/
FFXIV specific ReshadeEffectShaderToggler configuration
A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering
Screen space shader for Unity resembling the "cavity" effect in Blender
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
Unity XScaling - a runtime framework for GPU-based textures and screen upscaling (super-resolution). Supports every platform.
Unlock the full potential of your Intel/AMD based device.
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
🎨 The project is designed to create a physically-based rendering at mikumikudance.
ReShade shaders focused on HDR analysis, (post) processing and (inverse) tone mapping.
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
FernRP is a pipeline extension based on URP that implements more rendering effects
Screen space shader for Unity resembling the "cavity" effect in Blender
Reshade Shader Loader for Decky Plugin Loader for the handheld Steam Game Loader
FernRP is a pipeline extension based on URP that implements more rendering effects
FFXIV specific ReshadeEffectShaderToggler configuration
ReShade shaders focused on HDR analysis, (post) processing and (inverse) tone mapping.
Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.