Trending repositories for language HLSL
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
ReShade shaders focused on HDR analysis, (post) processing and (inverse) tone mapping.
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
Unlock the full potential of your Intel/AMD based device.
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
ReShade shaders focused on HDR analysis, (post) processing and (inverse) tone mapping.
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
Unlock the full potential of your Intel/AMD based device.
Unlock the full potential of your Intel/AMD based device.
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
A work in progress solution for capsule shadows in Unity.
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositories.
ReShade shaders focused on HDR analysis, (post) processing and (inverse) tone mapping.
A Unity URP Shader For Starrail Characters
A work in progress solution for capsule shadows in Unity.
A Unity URP Shader For Starrail Characters
Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositories.
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
A drop-in patch for ReShade installations with presets, shaders and fixes from all around the Final Fantasy XIV community and beyond
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
ReShade shaders focused on HDR analysis, (post) processing and (inverse) tone mapping.
Unlock the full potential of your Intel/AMD based device.
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.
Unlock the full potential of your Intel/AMD based device.
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
ReShade shaders focused on HDR analysis, (post) processing and (inverse) tone mapping.
GShade is a highly modified ReShade fork & utility package with numerous improvements and settings autodetection for over 300 games.
A work in progress solution for capsule shadows in Unity.
A Unity URP Shader For Starrail Characters
in unity,we use computerShader compress RGBA texture by BC3、ETC2、ASTC
A work in progress solution for capsule shadows in Unity.
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.
A drop-in patch for ReShade installations with presets, shaders and fixes from all around the Final Fantasy XIV community and beyond
ReShade shaders focused on HDR analysis, (post) processing and (inverse) tone mapping.
Screen space shader for Unity resembling the "cavity" effect in Blender
Screen space shader for Unity resembling the "cavity" effect in Blender
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
Unity XScaling - a runtime framework for GPU-based textures and screen upscaling (super-resolution). Supports every platform.
Reshade Shader Loader for Decky Plugin Loader for the handheld Steam Game Loader
Unlock the full potential of your Intel/AMD based device.
🎨 The project is designed to create a physically-based rendering at mikumikudance.
ReShade shaders focused on HDR analysis, (post) processing and (inverse) tone mapping.
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
A collection of shaders to emulate the display of an NTSC signal through a CRT TV
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
Screen space shader for Unity resembling the "cavity" effect in Blender
FFXIV specific ReshadeEffectShaderToggler configuration
ReShade shaders focused on HDR analysis, (post) processing and (inverse) tone mapping.
A compute shader implementation of the OneSweep sorting algorithm.
Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.
Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.
Unlock the full potential of your Intel/AMD based device.