Trending repositories for language Odin
Odin ECS was built because I needed a way to dynamically add functionality to things in my game. I also just find entity component systems fun to work with and I couldn't find a general purpose one fo...
An Odin + Raylib game template with Hot Reloading pre-setup
Odin ECS was built because I needed a way to dynamically add functionality to things in my game. I also just find entity component systems fun to work with and I couldn't find a general purpose one fo...
An Odin + Raylib game template with Hot Reloading pre-setup
An Odin + Raylib game template with Hot Reloading pre-setup
Atlas builder for Odin games with aseprite file format support
Bindings Generator and Intermediate Format for languages using the C-ABI
Odin loader for LDtk files. LDtk is a modern 2D level editor from the creator of Dead Cells, with a strong focus on user-friendliness.
Odin ECS was built because I needed a way to dynamically add functionality to things in my game. I also just find entity component systems fun to work with and I couldn't find a general purpose one fo...
Atlas builder for Odin games with aseprite file format support
Bindings Generator and Intermediate Format for languages using the C-ABI
Odin loader for LDtk files. LDtk is a modern 2D level editor from the creator of Dead Cells, with a strong focus on user-friendliness.
An Odin + Raylib game template with Hot Reloading pre-setup
Odin ECS was built because I needed a way to dynamically add functionality to things in my game. I also just find entity component systems fun to work with and I couldn't find a general purpose one fo...
Retro FPS game inspired by Quake, using Odin and Raylib [ALPHA]
An Odin + Raylib game template with Hot Reloading pre-setup
Atlas builder for Odin games with aseprite file format support
Bindings Generator and Intermediate Format for languages using the C-ABI
Odin loader for LDtk files. LDtk is a modern 2D level editor from the creator of Dead Cells, with a strong focus on user-friendliness.
Native Odin implementation of glTF2 loading file format as described by khronos: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html
WIP | A document-based NoSQL Database Management System with JSON-esque data structures. | Project is NOT dead. Check development branch :)
Easy-to-use LBP binary serialization utility for Odin.
Odin ECS was built because I needed a way to dynamically add functionality to things in my game. I also just find entity component systems fun to work with and I couldn't find a general purpose one fo...
Self-contained realtime graphical application engine with a simplistic design philosophy.
Atlas builder for Odin games with aseprite file format support
Bindings Generator and Intermediate Format for languages using the C-ABI
An Odin + Raylib game template with Hot Reloading pre-setup
Native Odin implementation of glTF2 loading file format as described by khronos: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html
Odin loader for LDtk files. LDtk is a modern 2D level editor from the creator of Dead Cells, with a strong focus on user-friendliness.
WIP | A document-based NoSQL Database Management System with JSON-esque data structures. | Project is NOT dead. Check development branch :)
Easy-to-use LBP binary serialization utility for Odin.
Odin ECS was built because I needed a way to dynamically add functionality to things in my game. I also just find entity component systems fun to work with and I couldn't find a general purpose one fo...
Self-contained realtime graphical application engine with a simplistic design philosophy.
Retro FPS game inspired by Quake, using Odin and Raylib [ALPHA]
An Odin + Raylib game template with Hot Reloading pre-setup
A MNIST neural network written from scratch in Odin, visualised with Raylib
Self-contained realtime graphical application engine with a simplistic design philosophy.
WIP | A document-based NoSQL Database Management System with JSON-esque data structures. | Project is NOT dead. Check development branch :)
Android native example application completely written in Odin
An Odin + Raylib game template with Hot Reloading pre-setup
A MNIST neural network written from scratch in Odin, visualised with Raylib
Odin bindings Steamworks API. Steamworks is a free suite of tools available to any developer to use in their game or software on Steam.
Self-contained realtime graphical application engine with a simplistic design philosophy.
Retro FPS game inspired by Quake, using Odin and Raylib [ALPHA]
Bindings Generator and Intermediate Format for languages using the C-ABI
WIP | A document-based NoSQL Database Management System with JSON-esque data structures. | Project is NOT dead. Check development branch :)
Odin loader for LDtk files. LDtk is a modern 2D level editor from the creator of Dead Cells, with a strong focus on user-friendliness.
An Odin + Raylib game template with Hot Reloading pre-setup
Native Odin implementation of glTF2 loading file format as described by khronos: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html
A MNIST neural network written from scratch in Odin, visualised with Raylib
Odin bindings Steamworks API. Steamworks is a free suite of tools available to any developer to use in their game or software on Steam.
Odin loader for LDtk files. LDtk is a modern 2D level editor from the creator of Dead Cells, with a strong focus on user-friendliness.
Android native example application completely written in Odin
Retro FPS game inspired by Quake, using Odin and Raylib [ALPHA]
Odin ECS was built because I needed a way to dynamically add functionality to things in my game. I also just find entity component systems fun to work with and I couldn't find a general purpose one fo...