Trending repositories for topic assembly-language
A FREE comprehensive reverse engineering tutorial covering x86, x64, 32-bit/64-bit ARM, 8-bit AVR and 32-bit RISC-V architectures.
Learning how to write "Less Slow" code in C++ 20, C 99, CUDA, PTX, & Assembly, from numerics & SIMD to coroutines, ranges, exception handling, networking and user-space IO
Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
SASM - simple crossplatform IDE for NASM, MASM, GAS and FASM assembly languages
Learning how to write "Less Slow" code in C++ 20, C 99, CUDA, PTX, & Assembly, from numerics & SIMD to coroutines, ranges, exception handling, networking and user-space IO
A FREE comprehensive reverse engineering tutorial covering x86, x64, 32-bit/64-bit ARM, 8-bit AVR and 32-bit RISC-V architectures.
Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
SASM - simple crossplatform IDE for NASM, MASM, GAS and FASM assembly languages
A FREE comprehensive reverse engineering tutorial covering x86, x64, 32-bit/64-bit ARM, 8-bit AVR and 32-bit RISC-V architectures.
Learning how to write "Less Slow" code in C++ 20, C 99, CUDA, PTX, & Assembly, from numerics & SIMD to coroutines, ranges, exception handling, networking and user-space IO
A book teaching assembly language programming on the ARM 64 bit ISA. Along the way, good programming practices and insights into code development are offered which apply directly to higher level langu...
The development kit for over a hundred z80 family machines - c compiler, assembler, linker, libraries.
Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
SASM - simple crossplatform IDE for NASM, MASM, GAS and FASM assembly languages
💾 Patches to add save state support to Game Boy games when playing on the original hardware
在 Apple Silicon Mac 上入门汇编è¯è¨€
Learning how to write "Less Slow" code in C++ 20, C 99, CUDA, PTX, & Assembly, from numerics & SIMD to coroutines, ranges, exception handling, networking and user-space IO
💾 Patches to add save state support to Game Boy games when playing on the original hardware
在 Apple Silicon Mac 上入门汇编è¯è¨€
An emulation based tool for learning and debugging assembly.
A FREE comprehensive reverse engineering tutorial covering x86, x64, 32-bit/64-bit ARM, 8-bit AVR and 32-bit RISC-V architectures.
The development kit for over a hundred z80 family machines - c compiler, assembler, linker, libraries.
Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
A book teaching assembly language programming on the ARM 64 bit ISA. Along the way, good programming practices and insights into code development are offered which apply directly to higher level langu...
SASM - simple crossplatform IDE for NASM, MASM, GAS and FASM assembly languages
A FREE comprehensive reverse engineering tutorial covering x86, x64, 32-bit/64-bit ARM, 8-bit AVR and 32-bit RISC-V architectures.
A book teaching assembly language programming on the ARM 64 bit ISA. Along the way, good programming practices and insights into code development are offered which apply directly to higher level langu...
Learning how to write "Less Slow" code in C++ 20, C 99, CUDA, PTX, & Assembly, from numerics & SIMD to coroutines, ranges, exception handling, networking and user-space IO
The complete syllabus of Computer Science and Engineering. Roadmap, Checklist for Beginners.
The development kit for over a hundred z80 family machines - c compiler, assembler, linker, libraries.
SASM - simple crossplatform IDE for NASM, MASM, GAS and FASM assembly languages
在 Apple Silicon Mac 上入门汇编è¯è¨€
Custom 16-bit homebrew CPU, emulator, renderer, circuit, and language
Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
💻 An assembler for custom, user-defined instruction sets! https://hlorenzi.github.io/customasm/web/
Tutorial & a blog post that demonstrate how to code a Windows driver to inject a custom DLL into all running processes. I coded it from start to finish using C++ and x86/x64 Assembly language in Micro...
💾 Patches to add save state support to Game Boy games when playing on the original hardware
Learning how to write "Less Slow" code in C++ 20, C 99, CUDA, PTX, & Assembly, from numerics & SIMD to coroutines, ranges, exception handling, networking and user-space IO
The complete syllabus of Computer Science and Engineering. Roadmap, Checklist for Beginners.
在 Apple Silicon Mac 上入门汇编è¯è¨€
Tutorial & a blog post that demonstrate how to code a Windows driver to inject a custom DLL into all running processes. I coded it from start to finish using C++ and x86/x64 Assembly language in Micro...
💾 Patches to add save state support to Game Boy games when playing on the original hardware
Assembler and disassembler designed specifically for Game Boy Advance homebrew.
An emulation based tool for learning and debugging assembly.
MikroLeo project files (schematic, PCB, assembler, emulator/debugger, circuit simulation file, documentation, example of programs etc). MikroLeo is a 4-bit microcomputer developed mainly for education...
The development kit for over a hundred z80 family machines - c compiler, assembler, linker, libraries.
A FREE comprehensive reverse engineering tutorial covering x86, x64, 32-bit/64-bit ARM, 8-bit AVR and 32-bit RISC-V architectures.
Custom 16-bit homebrew CPU, emulator, renderer, circuit, and language
ARM64 macOS assembly program for null-byte free shellcode
Explore a collection of resources and projects in Computer Science, covering algorithms, data structures, programming languages, and emerging technologies. Ideal for learners and enthusiasts looking t...
A FREE comprehensive reverse engineering tutorial covering x86, x64, 32-bit/64-bit ARM, 8-bit AVR and 32-bit RISC-V architectures.
A book teaching assembly language programming on the ARM 64 bit ISA. Along the way, good programming practices and insights into code development are offered which apply directly to higher level langu...
Learning how to write "Less Slow" code in C++ 20, C 99, CUDA, PTX, & Assembly, from numerics & SIMD to coroutines, ranges, exception handling, networking and user-space IO
An emulation based tool for learning and debugging assembly.
💻 An assembler for custom, user-defined instruction sets! https://hlorenzi.github.io/customasm/web/
The complete syllabus of Computer Science and Engineering. Roadmap, Checklist for Beginners.
Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
Custom 16-bit homebrew CPU, emulator, renderer, circuit, and language
在 Apple Silicon Mac 上入门汇编è¯è¨€
The development kit for over a hundred z80 family machines - c compiler, assembler, linker, libraries.
SASM - simple crossplatform IDE for NASM, MASM, GAS and FASM assembly languages
Learning how to write "Less Slow" code in C++ 20, C 99, CUDA, PTX, & Assembly, from numerics & SIMD to coroutines, ranges, exception handling, networking and user-space IO
The complete syllabus of Computer Science and Engineering. Roadmap, Checklist for Beginners.
A single & unified source of all source codes & helping material in learning the Intel 8088 assembly language using DOSBOX as an emulator
An essential 32-64bit localized IDE for Assembly Language with TASM, TASM32, TLINK, TLINK32, TD and TD32
在 Apple Silicon Mac 上入门汇编è¯è¨€
This is a reconstruction of the original 1981-82 IBM PC BIOS source code using scanning and transcription of the BIOS listings found in the IBM Technical Reference manuals.
Some of my notes, books, code listings for asembler studying. Enjoy!
This is an HTML/Javascript CPU simulator and assembler for the CPU I designed. Originally, I created this CPU on paper many years ago for a homework assignment in college. More recently, I implemented...
Assembler and disassembler designed specifically for Game Boy Advance homebrew.
💻 An assembler for custom, user-defined instruction sets! https://hlorenzi.github.io/customasm/web/
A book teaching assembly language programming on the ARM 64 bit ISA. Along the way, good programming practices and insights into code development are offered which apply directly to higher level langu...
💾 Patches to add save state support to Game Boy games when playing on the original hardware
Episode source code for the 8-bit Atari 2600 / VCS / Video Computer System, one of the pioneering home gaming consoles.
A FREE comprehensive reverse engineering tutorial covering x86, x64, 32-bit/64-bit ARM, 8-bit AVR and 32-bit RISC-V architectures.