Trending repositories for topic monogame
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
Cross-platform 2D game engine focused on ultimate productivity built in .NET
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Cross-platform 2D game engine focused on ultimate productivity built in .NET
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
Cross-platform 2D game engine focused on ultimate productivity built in .NET
The ultimate community-driven, and open-source competitive rhythm game available on Steam.
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-sour...
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Cross-platform 2D game engine focused on ultimate productivity built in .NET
The ultimate community-driven, and open-source competitive rhythm game available on Steam.
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-sour...
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
A collection of interesting libraries/tools for Monogame based game projects
Cross-platform 2D game engine focused on ultimate productivity built in .NET
The ultimate community-driven, and open-source competitive rhythm game available on Steam.
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-sour...
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Monogame importer, renderer and code generator for LDtk Level editor
The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
Crash Team Racing (PS1) tools - a C# framework and a set of tools by DCxDemo to parse files found in the original kart racing game by Naughty Dog (and a bit of Crash Bash too).
A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects.
Monogame importer, renderer and code generator for LDtk Level editor
Map editor for C&C: Red Alert 2, C&C: Tiberian Sun and Dawn of the Tiberium Age.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Cross-platform 2D game engine focused on ultimate productivity built in .NET
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
Crash Team Racing (PS1) tools - a C# framework and a set of tools by DCxDemo to parse files found in the original kart racing game by Naughty Dog (and a bit of Crash Bash too).
Libraries for MonoGame and FNA that provide abstractions, quality of life improvements and additional features like a ui system and easy input handling.
A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects.
A high-level 3D class library that gives you real-time 3D graphics with just a few lines of C# code. Supports multiple platforms. Implemented as a .NET Standard library that works with all versions of...
This project is a finite state machine designed to be used in games.
A collection of interesting libraries/tools for Monogame based game projects
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
Cross-platform 2D game engine focused on ultimate productivity built in .NET
A collection of interesting libraries/tools for Monogame based game projects
The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-sour...
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
The ultimate community-driven, and open-source competitive rhythm game available on Steam.
A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects.
Map editor for C&C: Red Alert 2, C&C: Tiberian Sun and Dawn of the Tiberium Age.
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Cross-platform 2D game engine focused on ultimate productivity built in .NET
Libraries for MonoGame and FNA that provide abstractions, quality of life improvements and additional features like a ui system and easy input handling.
A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects.
Monogame importer, renderer and code generator for LDtk Level editor
A high-level 3D class library that gives you real-time 3D graphics with just a few lines of C# code. Supports multiple platforms. Implemented as a .NET Standard library that works with all versions of...