Trending repositories for topic monogame
Cross-platform 2D game engine focused on ultimate productivity built in .NET
The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Cross-platform 2D game engine focused on ultimate productivity built in .NET
The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Cross-platform 2D game engine focused on ultimate productivity built in .NET
Map editor for C&C: Red Alert 2, C&C: Tiberian Sun and Dawn of the Tiberium Age.
A high-level 3D class library that gives you real-time 3D graphics with just a few lines of C# code. Supports multiple platforms. Implemented as a .NET Standard library that works with all versions of...
XNA / MonoGame based client for playing classic Command & Conquer games both online and offline with a CnCNet game spawner.
Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
The ultimate community-driven, and open-source competitive rhythm game available on Steam.
The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
A .NET ascii/ansi console engine written in C# for MonoGame and SFML. Create your own text roguelike (or other) games!
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-sour...
Map editor for C&C: Red Alert 2, C&C: Tiberian Sun and Dawn of the Tiberium Age.
A high-level 3D class library that gives you real-time 3D graphics with just a few lines of C# code. Supports multiple platforms. Implemented as a .NET Standard library that works with all versions of...
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Cross-platform 2D game engine focused on ultimate productivity built in .NET
XNA / MonoGame based client for playing classic Command & Conquer games both online and offline with a CnCNet game spawner.
Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
The ultimate community-driven, and open-source competitive rhythm game available on Steam.
The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
A .NET ascii/ansi console engine written in C# for MonoGame and SFML. Create your own text roguelike (or other) games!
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-sour...
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
A collection of interesting libraries/tools for Monogame based game projects
The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-sour...
A .NET ascii/ansi console engine written in C# for MonoGame and SFML. Create your own text roguelike (or other) games!
Map editor for C&C: Red Alert 2, C&C: Tiberian Sun and Dawn of the Tiberium Age.
XNA / MonoGame based client for playing classic Command & Conquer games both online and offline with a CnCNet game spawner.
Cross-platform 2D game engine focused on ultimate productivity built in .NET
The ultimate community-driven, and open-source competitive rhythm game available on Steam.
Map editor for C&C: Red Alert 2, C&C: Tiberian Sun and Dawn of the Tiberium Age.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
XNA / MonoGame based client for playing classic Command & Conquer games both online and offline with a CnCNet game spawner.
A collection of interesting libraries/tools for Monogame based game projects
The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
Cross-platform 2D game engine focused on ultimate productivity built in .NET
A high-level 3D class library that gives you real-time 3D graphics with just a few lines of C# code. Supports multiple platforms. Implemented as a .NET Standard library that works with all versions of...
TiledCS is a dotnet library for loading Tiled tilesets and maps
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
A collection of interesting libraries/tools for Monogame based game projects
Cross-platform 2D game engine focused on ultimate productivity built in .NET
A .NET ascii/ansi console engine written in C# for MonoGame and SFML. Create your own text roguelike (or other) games!
The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
The ultimate community-driven, and open-source competitive rhythm game available on Steam.
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-sour...
Map editor for C&C: Red Alert 2, C&C: Tiberian Sun and Dawn of the Tiberium Age.
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
Map editor for C&C: Red Alert 2, C&C: Tiberian Sun and Dawn of the Tiberium Age.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Cross-platform 2D game engine focused on ultimate productivity built in .NET
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
Monogame importer, renderer and code generator for LDtk Level editor
Libraries for MonoGame and FNA that provide abstractions, quality of life improvements and additional features like a ui system and easy input handling.
A high-level 3D class library that gives you real-time 3D graphics with just a few lines of C# code. Supports multiple platforms. Implemented as a .NET Standard library that works with all versions of...
A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects.
Crash Team Racing (PS1) tools - a C# framework and a set of tools by DCxDemo to parse files found in the original kart racing game by Naughty Dog (and a bit of Crash Bash too).