briansemrau / godot_box2d

A C++ module that integrates the Box2D library with the Godot game engine by providing nodes for standard Box2D objects.

Date Created 2020-11-21 (3 years ago)
Commits 54 (last one 3 years ago)
Stargazers 44 (0 this week)
Watchers 6 (0 this week)
Forks 4
License mit
Ranking

RepositoryStats indexes 534,880 repositories, of these briansemrau/godot_box2d is ranked #459,435 (14th percentile) for total stargazers, and #285,507 for total watchers. Github reports the primary language for this repository as C++, for repositories using this language it is ranked #25,186/28,724.

briansemrau/godot_box2d is also tagged with popular topics, for these it's ranked: cpp (#2,822/3167),  game-development (#1,060/1215),  godot (#526/629),  godot-engine (#300/358),  godotengine (#135/158)

Other Information

briansemrau/godot_box2d has 6 open pull requests on Github, 23 pull requests have been merged over the lifetime of the repository.

Github issues are enabled, there are 21 open issues and 28 closed issues.

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0 commits on the default branch (3.x) since jan '22

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The primary language is C++ but there's also others...

updated: 2024-05-24 @ 01:34am, id: 314896956 / R_kgDOEsTyPA