Statistics for topic game-development
RepositoryStats tracks 518,986 Github repositories, of these 1,183 are tagged with the game-development topic. The most common primary language for repositories using this topic is C++ (244). Other languages include: C# (214), Rust (103), JavaScript (85), C (82), GDScript (74), TypeScript (55), Python (42), Go (29), Java (26)
Stargazers over time for topic game-development
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Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Shaders designed to replicate the graphical style of the PlayStation and Nintendo 64.
My personal library of GDScript codes for 3D projects, written in a simple way to be easy to adapt.
F8 Framework是一个优雅,轻量,符合直觉的基于Unity引擎的Game Framework,组件围绕F8一键启动,框架整体遵循以极少的使用成本开发游戏。
C++ game engine project, for learning, practice and experiment.
TurboRaylib is a cool and clean Raylib bindings for Object Pascal (Delphi and FreePascal)
Shaders designed to replicate the graphical style of the PlayStation and Nintendo 64.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A refreshingly simple data-driven game engine built in Rust
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
My personal library of GDScript codes for 3D projects, written in a simple way to be easy to adapt.
F8 Framework是一个优雅,轻量,符合直觉的基于Unity引擎的Game Framework,组件围绕F8一键启动,框架整体遵循以极少的使用成本开发游戏。
Open Game Backend: Open-source modular backend for all games and tools.
A mod for Assetto Corsa that provides a highly customizable steering assist for controller and keyboard.
Shaders designed to replicate the graphical style of the PlayStation and Nintendo 64.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A refreshingly simple data-driven game engine built in Rust
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
F8 Framework是一个优雅,轻量,符合直觉的基于Unity引擎的Game Framework,组件围绕F8一键启动,框架整体遵循以极少的使用成本开发游戏。
Allows you to write sequential description of processes involving delays, user input, and other waits.
GameShield - An open-source solution to protect your Unity-based games. Anti-cheat, time-control, data ecnryption and memory protection and other security modules for your games.
Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS-G Frame Generation (nvngx_dlssg).
🔩 Open-source solution to deploy, scale, and operate your multiplayer game
The open-source Roblox & UEFN alternative giving you freedom to own what you create. An all-in-one, real-time, collaborative game development platform built on Godot.
a comprehensive collection of video game tech analysis resources
A refreshingly simple data-driven game engine built in Rust
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A simple and easy-to-use library to enjoy videogames programming
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS-G Frame Generation (nvngx_dlssg).
🔩 Open-source solution to deploy, scale, and operate your multiplayer game
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
Immersive spatial audio extension for Godot, using Valve's SteamAudio