Statistics for topic opengl
RepositoryStats tracks 584,796 Github repositories, of these 882 are tagged with the opengl topic. The most common primary language for repositories using this topic is C++ (412). Other languages include: C (148), Java (52), Python (44), C# (40), Rust (36), Kotlin (17), Go (16), JavaScript (13)
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A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
Rendering mod that overhauls Minecraft's clouds and weather
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
🐧 A real-time physically based 3D rendering engine for React Native
A simple way to run QEMU/KVM VM inside a container (supports Windows, OpenWRT VM and all others)
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
A simple and easy-to-use library to enjoy videogames programming
Real-time image and video processing library similar to GPUImage, with built-in beauty filters, achieving commercial-grade beauty effects. Written in C++11 and based on OpenGL/ES.
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
Minimal, configurable & GPU accelerated Immediate Mode UI Library written with modern OpenGL
+256,000,000 points per plot, +60 Fps on shity laptop. Only limit is the size of your RAM.