Statistics for topic opengl
RepositoryStats tracks 595,858 Github repositories, of these 892 are tagged with the opengl topic. The most common primary language for repositories using this topic is C++ (417). Other languages include: C (150), Java (52), Python (45), C# (40), Rust (36), Kotlin (17), Go (16), JavaScript (13)
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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
GlistEngine is a cross platform OpenGL game engine written in C++
This repository contains a Vulkan Framework designed to enable developers to get up and running quickly for creating sample content and rapid prototyping. It is designed to be easy to build and have t...
Translates native shader languages into CrossGL universal shader language and vice versa.
Headers only C++11 OpenGL Vector Graphics library, that can run on all OpenGL/ES version
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
Translates native shader languages into CrossGL universal shader language and vice versa.
🐧 A real-time physically based 3D rendering engine for React Native
A simple way to run QEMU/KVM VM inside a container (supports Windows, OpenWRT VM and all others)
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.
A simple and easy-to-use library to enjoy videogames programming
Minimal, configurable & GPU accelerated Immediate Mode UI Library written with modern OpenGL
Real-time image and video processing library similar to GPUImage, with built-in beauty filters, achieving commercial-grade beauty effects. Written in C++11 and based on OpenGL/ES.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
+256,000,000 points per plot, +60 Fps on shity laptop. Only limit is the size of your RAM.