Statistics for topic glsl
RepositoryStats tracks 518,325 Github repositories, of these 280 are tagged with the glsl topic. The most common primary language for repositories using this topic is C++ (70). Other languages include: JavaScript (59), GLSL (29), C (26), TypeScript (24), Rust (12)
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The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A procedural textures authoring and 3D model painting tool based on the Godot game engine
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
🌵 Imagine ShaderToy, on a Manim-like architecture. That's ShaderFlow. Music Visualizer, Piano Roll, Shader Platform. Fastest Render in the West
Collection of threejs examples, as well as demos, assets, modules and other resources that have to do with testing out the javaScript library.
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
An interactive playground for generative graphics. Combine nodes & logic into WebGL shaders - all through an intuitive no-code interface.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
🌵 Imagine ShaderToy, on a Manim-like architecture. That's ShaderFlow. Music Visualizer, Piano Roll, Shader Platform. Fastest Render in the West
An interactive playground for generative graphics. Combine nodes & logic into WebGL shaders - all through an intuitive no-code interface.
Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
🌊 The code for my volume rendering implementation in Three.js and GLSL.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A collection of helpful resources for writing games in C and OpenGL.
Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositories.
🌵 Imagine ShaderToy, on a Manim-like architecture. That's ShaderFlow. Music Visualizer, Piano Roll, Shader Platform. Fastest Render in the West
🌊 The code for my volume rendering implementation in Three.js and GLSL.
A shader modifier for Compose Multiplatform / Jetpack Compose
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale
A shader modifier for Compose Multiplatform / Jetpack Compose
Personal mpv config files aiming to get the best quality and viewing experience