Statistics for topic glsl
RepositoryStats tracks 584,797 Github repositories, of these 308 are tagged with the glsl topic. The most common primary language for repositories using this topic is C++ (77). Other languages include: JavaScript (66), C (29), GLSL (29), TypeScript (28), Rust (12)
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The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
Post-processing fluid distortion effects in response to cursor interactions for React-Three-Fiber.
A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Post-processing fluid distortion effects in response to cursor interactions for React-Three-Fiber.
Apply real-time ASCII conversion to your favorite WebGL p5.js sketches instantly.
Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositories.
Cross-platform tool to Reformat/Remove Dead Code/Optimise/Analyse GLSL shader code.
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
Post-processing fluid distortion effects in response to cursor interactions for React-Three-Fiber.
Apply real-time ASCII conversion to your favorite WebGL p5.js sketches instantly.
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
🌊 The code for my volume rendering implementation in Three.js and GLSL.
A shader modifier for Compose Multiplatform / Jetpack Compose
Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
Post-processing fluid distortion effects in response to cursor interactions for React-Three-Fiber.
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
🔥 Imagine ShaderToy, on a Manim-like architecture. That's ShaderFlow. Music visualizer, piano roll, shader platform. Fastest rendering times in the west
A shader modifier for Compose Multiplatform / Jetpack Compose
A collection of helpful resources for writing games in C and OpenGL.