Statistics for topic shaders
RepositoryStats tracks 518,325 Github repositories, of these 349 are tagged with the shaders topic. The most common primary language for repositories using this topic is C++ (57). Other languages include: JavaScript (49), C# (41), GLSL (32), ShaderLab (24), C (23), TypeScript (21), Rust (14), Python (13), GDScript (11)
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Shaders designed to replicate the graphical style of the PlayStation and Nintendo 64.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Shaders designed to replicate the graphical style of the PlayStation and Nintendo 64.
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
C++ game engine project, for learning, practice and experiment.
🌵 Imagine ShaderToy, on a Manim-like architecture. That's ShaderFlow. Music Visualizer, Piano Roll, Shader Platform. Fastest Render in the West
Collection of threejs examples, as well as demos, assets, modules and other resources that have to do with testing out the javaScript library.
Shaders designed to replicate the graphical style of the PlayStation and Nintendo 64.
Shaders designed to replicate the graphical style of the PlayStation and Nintendo 64.
An interactive playground for generative graphics. Combine nodes & logic into WebGL shaders - all through an intuitive no-code interface.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
🌵 Imagine ShaderToy, on a Manim-like architecture. That's ShaderFlow. Music Visualizer, Piano Roll, Shader Platform. Fastest Render in the West
C++ game engine project, for learning, practice and experiment.
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
SKSE core plugin for community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
Shaders designed to replicate the graphical style of the PlayStation and Nintendo 64.
🌊 The code for my volume rendering implementation in Three.js and GLSL.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A Vampire Survivors inspired mobile game built from scratch in Unity
C++ game engine project, for learning, practice and experiment.
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositories.
An React.js component library for beautifully shaded canvas https://uvcanvas.com
🔮 SwiftUI 5 Metal Shader Collection + scroll view layouts & effects.
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
🌊 The code for my volume rendering implementation in Three.js and GLSL.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
An React.js component library for beautifully shaded canvas https://uvcanvas.com
🔮 SwiftUI 5 Metal Shader Collection + scroll view layouts & effects.
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
SKSE core plugin for community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.