Statistics for topic shaders
RepositoryStats tracks 616,864 Github repositories, of these 412 are tagged with the shaders topic. The most common primary language for repositories using this topic is C++ (62). Other languages include: JavaScript (58), C# (50), GLSL (38), TypeScript (30), ShaderLab (26), C (23), Rust (17), GDScript (13), Python (13)
Stargazers over time for topic shaders
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A generic post-processing injector for games and video software.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
A modern shaders mod for Minecraft compatible with existing OptiFine shader packs
Zero-dependency canvas shaders that can be installed from npm or designed in Paper
my 3D multiplayer portfolio P2P website using Three.js and WebRTC
Public page for my fork of UnrealEngine 5 where I build cel shading and an outline shader directly into the engine's rendering for performance reasons 👌
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Turn images into flowing particle animations. Built with js, webgl / glsl, and html5 canvas
Zero-dependency canvas shaders that can be installed from npm or designed in Paper
Adds support for hiding repeating texture patterns to Three.JS
Post-processing fluid distortion effects in response to cursor interactions for React-Three-Fiber.
Collection of three.js examples using lygia shader library
Turn images into flowing particle animations. Built with js, webgl / glsl, and html5 canvas
Zero-dependency canvas shaders that can be installed from npm or designed in Paper
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Zero-dependency canvas shaders that can be installed from npm or designed in Paper
My adventures into improving Box Projected Specular Reflections!
Alexander Sannikov's Radiance Cascades for Unity's URP
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
An React.js component library for beautifully shaded canvas https://uvcanvas.com
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
Zero-dependency canvas shaders that can be installed from npm or designed in Paper
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Retro Computer Personal Website with very simple UNIX shell implementation, files system implementation, markdown interrupter and renderer and text layout engine.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Godot 4 color correction tools similar to Video Editing apps + Post Processing Screen Effects, made with pure Visual Shaders in Godot 4.3.
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.