Statistics for topic shaders
RepositoryStats tracks 579,129 Github repositories, of these 390 are tagged with the shaders topic. The most common primary language for repositories using this topic is C++ (62). Other languages include: JavaScript (56), C# (47), GLSL (36), TypeScript (26), ShaderLab (25), C (23), Rust (16), GDScript (13), Python (13)
Stargazers over time for topic shaders
Most starred repositories for topic shaders (view more)
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🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
Post-processing fluid distortion effects in response to cursor interactions for React-Three-Fiber.
Retro Computer Personal Website with very simple UNIX shell implementation, files system implementation, markdown interrupteur and renderer and text layout engine.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
Post-processing fluid distortion effects in response to cursor interactions for React-Three-Fiber.
Retro Computer Personal Website with very simple UNIX shell implementation, files system implementation, markdown interrupteur and renderer and text layout engine.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Post-processing fluid distortion effects in response to cursor interactions for React-Three-Fiber.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Retro Computer Personal Website with very simple UNIX shell implementation, files system implementation, markdown interrupteur and renderer and text layout engine.
An React.js component library for beautifully shaded canvas https://uvcanvas.com
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
🌊 The code for my volume rendering implementation in Three.js and GLSL.
Shaders designed to replicate the graphical style of the PlayStation and Nintendo 64.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
An React.js component library for beautifully shaded canvas https://uvcanvas.com
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Retro Computer Personal Website with very simple UNIX shell implementation, files system implementation, markdown interrupteur and renderer and text layout engine.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
C++ game engine project, for learning, practice and experiment.
🔥 Imagine ShaderToy, on a Manim-like architecture. That's ShaderFlow. Music visualizer, piano roll, shader platform. Fastest rendering times in the west