Trending repositories for topic shaders
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
Zero-dependency canvas shaders that can be installed from npm or designed in Paper
A maintained collection of useful & free unity scripts / library's / plugins and extensions
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A generic post-processing injector for games and video software.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
🧩 Extend Three.js standard materials with your own shaders!
Zero-dependency canvas shaders that can be installed from npm or designed in Paper
Alexander Sannikov's Radiance Cascades for Unity's URP
Find Game assets, loops, environment materials, and shaders created using the open-source blender ❤ toolkit.
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
Godot 4 color correction tools similar to Video Editing apps + Post Processing Screen Effects, made with pure Visual Shaders in Godot 4.3.
Retro Computer Personal Website with very simple UNIX shell implementation, files system implementation, markdown interrupter and renderer and text layout engine.
A shader pack created to convey the style of the cancelled Super Duper Graphics Pack and other popular Minecraft titles.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
🧩 Extend Three.js standard materials with your own shaders!
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
Zero-dependency canvas shaders that can be installed from npm or designed in Paper
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
A maintained collection of useful & free unity scripts / library's / plugins and extensions
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A generic post-processing injector for games and video software.
:books: Library of all kind of scripts, snippets & shaders for Unity
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Godot 4 color correction tools similar to Video Editing apps + Post Processing Screen Effects, made with pure Visual Shaders in Godot 4.3.
C++ game engine project, for learning, practice and experiment.
🧩 Extend Three.js standard materials with your own shaders!
Zero-dependency canvas shaders that can be installed from npm or designed in Paper
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
Alexander Sannikov's Radiance Cascades for Unity's URP
Godot 4 color correction tools similar to Video Editing apps + Post Processing Screen Effects, made with pure Visual Shaders in Godot 4.3.
Find Game assets, loops, environment materials, and shaders created using the open-source blender ❤ toolkit.
Retro Computer Personal Website with very simple UNIX shell implementation, files system implementation, markdown interrupter and renderer and text layout engine.
🔥 Imagine ShaderToy, on a Manim-like architecture. That's ShaderFlow. Music visualizer, piano roll, shader platform. Fastest rendering times in the west
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
C++ game engine project, for learning, practice and experiment.
Alexander Sannikov's Radiance Cascades for Unity's URP
A fast C++23 3D game engine for modern devices, with wide platform support
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
Zero-dependency canvas shaders that can be installed from npm or designed in Paper
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
A generic post-processing injector for games and video software.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A maintained collection of useful & free unity scripts / library's / plugins and extensions
An React.js component library for beautifully shaded canvas https://uvcanvas.com
A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
:books: Library of all kind of scripts, snippets & shaders for Unity
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
Zero-dependency canvas shaders that can be installed from npm or designed in Paper
Godot 4 color correction tools similar to Video Editing apps + Post Processing Screen Effects, made with pure Visual Shaders in Godot 4.3.
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
A fast C++23 3D game engine for modern devices, with wide platform support
Post-processing fluid distortion effects in response to cursor interactions for React-Three-Fiber.
Community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
Retro Computer Personal Website with very simple UNIX shell implementation, files system implementation, markdown interrupter and renderer and text layout engine.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
An React.js component library for beautifully shaded canvas https://uvcanvas.com
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
Shaders designed to replicate the graphical style of the PlayStation and Nintendo 64.
🌊 The code for my volume rendering implementation in Three.js and GLSL.
A shader modifier for Compose Multiplatform / Jetpack Compose
Zero-dependency canvas shaders that can be installed from npm or designed in Paper
🍰 Bake your Three.js shaders or materials into textures!
Godot 4 color correction tools similar to Video Editing apps + Post Processing Screen Effects, made with pure Visual Shaders in Godot 4.3.
Post-processing fluid distortion effects in response to cursor interactions for React-Three-Fiber.
WebGPU implementation for the radix sort algorithm as described in the paper "Fast 4-way parallel radix sorting on GPUs"
🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
An React.js component library for beautifully shaded canvas https://uvcanvas.com
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A generic post-processing injector for games and video software.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
:books: Library of all kind of scripts, snippets & shaders for Unity
A modern shaders mod for Minecraft compatible with existing OptiFine shader packs
Awesome list of resources for Game Engine Development.
Console-based GLSL Sandbox for 2D/3D shaders
A fast C++23 3D game engine for modern devices, with wide platform support
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
Retro Computer Personal Website with very simple UNIX shell implementation, files system implementation, markdown interrupter and renderer and text layout engine.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Godot 4 color correction tools similar to Video Editing apps + Post Processing Screen Effects, made with pure Visual Shaders in Godot 4.3.
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
C++ game engine project, for learning, practice and experiment.
A shader modifier for Compose Multiplatform / Jetpack Compose
🔥 Imagine ShaderToy, on a Manim-like architecture. That's ShaderFlow. Music visualizer, piano roll, shader platform. Fastest rendering times in the west
WebGPU implementation for the radix sort algorithm as described in the paper "Fast 4-way parallel radix sorting on GPUs"
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.
Community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
A simple to use holographic material for vanilla threejs
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
Creative coding framework for Swift. Built on Apple's Metal. Inspired by Processing. Supports visionOS.