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google maps for block game
Created
2018-08-01
4,104 commits to 1.19.4 branch, last one 16 days ago
Industry-standard navigation-mesh toolset for games
Created
2013-09-15
853 commits to main branch, last one 6 months ago
A maintained collection of useful & free unity scripts / library's / plugins and extensions
Created
2016-09-16
110 commits to master branch, last one 10 months ago
Open source routing engine for OpenStreetMap. Use it as Java library or standalone web server.
Created
2012-02-18
6,664 commits to master branch, last one 14 hours ago
An asynchronous A* pathfinding API written in Javascript.
Created
2012-09-26
141 commits to master branch, last one 3 years ago
Unity NavMesh 2D Pathfinding
Created
2018-11-03
129 commits to master branch, last one 2 months ago
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
Created
2014-09-07
418 commits to master branch, last one about a month ago
A C# priority queue optimized for pathfinding applications
Created
2015-06-19
103 commits to master branch, last one 3 years ago
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
Created
2016-10-05
2,007 commits to main branch, last one 4 days ago
Robotics with GPU computing
Created
2019-10-22
524 commits to main branch, last one 2 months ago
Pathfinding library for rust
Created
2016-12-27
1,365 commits to main branch, last one 9 days ago
A tactical role-playing game demo for the Godot Engine
Created
2019-07-04
125 commits to development branch, last one 2 months ago
Fast, lightweight and easy-to-use pathfinding library for grid-based games
Created
2012-10-10
214 commits to master branch, last one 5 years ago
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
Created
2018-07-28
307 commits to main branch, last one about a year ago
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
Created
2023-03-14
984 commits to main branch, last one 9 days ago
ECS for Unity with full game state automatic rollbacks
Created
2020-01-02
707 commits to master branch, last one about a year ago
A fully dynamic planar navmesh for Unity supporting agents of any size
Created
2020-12-28
249 commits to master branch, last one 2 years ago
A visualizer for pathfinding algorithms in 3D with maze generation, first-person view and device camera input.
Created
2020-08-01
55 commits to master branch, last one 4 years ago
A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
Created
2015-03-14
1,928 commits to main branch, last one 19 days ago
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
Created
2019-05-11
32 commits to master branch, last one 2 years ago
A plugin for path-finding in JS using navmeshes, with wrappers for Phaser 3 and Phaser 2
Created
2017-06-09
378 commits to master branch, last one 3 years ago
A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencie...
Created
2017-08-01
92 commits to master branch, last one 7 months ago
Pathfinding on a real map anywhere in the world
Created
2021-04-09
64 commits to main branch, last one about a year ago
Implementation of common pathfinding algorithms
Created
2015-03-23
171 commits to main branch, last one about a month ago
FyWorld - Base-Building / Simulation Game & Tutorial in Unity
Created
2019-03-15
49 commits to master branch, last one about a year ago
Vim plugin to suggest better movements
This repository has been archived
(exclude archived)
Created
2020-05-24
213 commits to master branch, last one 2 years ago
Custom Edge for React Flow that never intersects with other nodes
Created
2021-11-11
162 commits to main branch, last one about a year ago
JavaScript navigation mesh construction, path-finding, and spatial reasoning toolkit. WebAssembly port of Recast Navigation.
Created
2022-08-17
557 commits to main branch, last one 22 days ago
Pathfinding using Polyanya
Created
2022-08-15
202 commits to main branch, last one about a month ago
Java Port of Recast & Detour navigation mesh toolset
Created
2015-06-18
469 commits to main branch, last one 2 days ago