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Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Created
2017-03-27
6,156 commits to master branch, last one 14 days ago
Svelto ECS C# Entity Component System
Created
2015-08-30
692 commits to master branch, last one 3 months ago
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Created
2017-04-21
858 commits to master branch, last one 2 years ago
🎲 ECS Framework for Unity Game Engine and .Net Platform
Created
2020-01-20
1,318 commits to main branch, last one 22 days ago
ECS for Unity with full game state automatic rollbacks
Created
2020-01-02
707 commits to master branch, last one about a year ago
🤸🏾♀️👗提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视频制作门槛
Created
2018-02-07
4 commits to master branch, last one 4 months ago
Entity Component System (ECS) for Unity, Godot, MonoGame, .Net Platform
Created
2022-03-23
103 commits to master branch, last one 5 months ago
Ubpa Entity-Component-System (U ECS) in Unity3D-style
Created
2020-02-29
253 commits to master branch, last one 2 years ago
一套ecs框架,可用于egret/laya/cocos及其他使用ts/js语言的引擎
Created
2020-06-08
440 commits to master branch, last one about a year ago
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
Created
2016-11-03
375 commits to master branch, last one 2 months ago
Tiny and easy to use ECS (Entity Component System) library for game programming
Created
2019-12-10
124 commits to master branch, last one 2 years ago
Pure C# Entity Component System framework
Created
2023-02-01
975 commits to main branch, last one 23 hours ago
C# ECS + ORM
Created
2020-12-30
17,030 commits to main branch, last one 2 months ago
C# ECS 🔥 high-performance
Created
2024-07-24
4,227 commits to main branch, last one 18 hours ago
A high performance 2D game engine built in Typescript
Created
2018-02-18
115 commits to master branch, last one 3 years ago
2D/3D game engine from scratch
Created
2019-10-31
327 commits to master branch, last one 4 months ago
A simple and powerful entity component system (ECS) written in C++17
Created
2021-04-18
1,693 commits to main branch, last one 5 days ago
A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.
Created
2019-06-04
851 commits to master branch, last one 8 months ago
AGI using nodeJS and ECS
Created
2023-04-15
150 commits to main branch, last one about a year ago
Comparison chart for C# ECS solutions/frameworks
Created
2022-02-02
22 commits to master branch, last one about a year ago
🧁KECS is a fast and easy C# Entity Component System framework for writing your own games.
Created
2021-02-18
471 commits to master branch, last one 2 years ago