Statistics for topic physics-engine
RepositoryStats tracks 579,129 Github repositories, of these 80 are tagged with the physics-engine topic. The most common primary language for repositories using this topic is C++ (24). Other languages include: JavaScript (12)
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A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
LittleJS is a fast HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
2D physics header-only library for videogames developed in C using raylib library.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
C++ game engine project, for learning, practice and experiment.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
LittleJS is a fast HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
2D physics header-only library for videogames developed in C using raylib library.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
C++ game engine project, for learning, practice and experiment.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
LittleJS is a fast HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
C++ game engine project, for learning, practice and experiment.
A differentiable physics engine and multibody dynamics library for control and robot learning.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
LittleJS is a fast HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!
C++ game engine project, for learning, practice and experiment.
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.