Statistics for topic physics-engine
RepositoryStats tracks 642,282 Github repositories, of these 90 are tagged with the physics-engine topic. The most common primary language for repositories using this topic is C++ (28). Other languages include: JavaScript (12)
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A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
High-performance C++ library for multiphysics and multibody dynamics simulations
Godot Rapier Physics â 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
Godot Rapier Physics â 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
C++ game engine project, for learning, practice and experiment.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
deterministic physics engine for lock-step 3D game development. èœäžº3Dåž§åæ¥æžžææäŸäžèŽæ§ãç¡®å®æ§çç©çåŒæã
A small ð® 2D physics engine that explains mechanics â¡ in physics engines for educational use âš.
Godot Rapier Physics â 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
C++ game engine project, for learning, practice and experiment.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
OpenQQuantify's Cesium 3D Digital Twin Replica of the Entire World, Physics, Robotics, Electronics Simulations, and More
Godot Rapier Physics â 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
C++ game engine project, for learning, practice and experiment.
Reinforcement learning on general 2D physics environments in JAX. ICLR 2025 Oral.
Reinforcement learning on general 2D physics environments in JAX. ICLR 2025 Oral.
OpenQQuantify's Cesium 3D Digital Twin Replica of the Entire World, Physics, Robotics, Electronics Simulations, and More
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
LittleJS is the tiny fast HTML5 game engine with many features and no dependencies. ð Choo-Choo!
Godot Rapier Physics â 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.