Statistics for topic physics-simulation
RepositoryStats tracks 518,991 Github repositories, of these 131 are tagged with the physics-simulation topic. The most common primary language for repositories using this topic is C++ (37). Other languages include: Python (37), C# (12)
Stargazers over time for topic physics-simulation
Most starred repositories for topic physics-simulation (view more)
Trending repositories for topic physics-simulation (view more)
Godot Jolt is a Godot extension that integrates the Jolt physics engine
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
High-performance C++ library for multiphysics and multibody dynamics simulations
[ICLR 2024 Spotlight] Unified Human-Scene Interaction via Prompted Chain-of-Contacts
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
Godot Jolt is a Godot extension that integrates the Jolt physics engine
Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
High-performance C++ library for multiphysics and multibody dynamics simulations
Computational Fluid Dynamics based on PyTorch and the Lattice Boltzmann Method
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
Godot Jolt is a Godot extension that integrates the Jolt physics engine
Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
High-performance C++ library for multiphysics and multibody dynamics simulations
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
Computational Fluid Dynamics based on PyTorch and the Lattice Boltzmann Method
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
Godot Jolt is a Godot extension that integrates the Jolt physics engine
Massively parallel rigidbody physics simulation on accelerator hardware.
Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.
Godot Jolt is a Godot extension that integrates the Jolt physics engine
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.