Statistics for topic physics-simulation
RepositoryStats tracks 584,797 Github repositories, of these 151 are tagged with the physics-simulation topic. The most common primary language for repositories using this topic is Python (43). Other languages include: C++ (39), C# (12), JavaScript (11)
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A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Godot Jolt is a Godot extension that integrates the Jolt physics engine
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
A 3D electromagnetic FDTD simulator written in Python with optional GPU support
S + Autograd + XLA :: S-parameter based frequency domain circuit simulations and optimizations using JAX.
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
A Swift library for graph visualization and efficient force simulation.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Godot Jolt is a Godot extension that integrates the Jolt physics engine
robosuite: A Modular Simulation Framework and Benchmark for Robot Learning
Massively parallel rigidbody physics simulation on accelerator hardware.
Adds jiggle physics to a Skeleton3D bone using SkeletonModifier3D nodes
S + Autograd + XLA :: S-parameter based frequency domain circuit simulations and optimizations using JAX.
Adds jiggle physics to a Skeleton3D bone using SkeletonModifier3D nodes
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Godot Jolt is a Godot extension that integrates the Jolt physics engine
robosuite: A Modular Simulation Framework and Benchmark for Robot Learning
Massively parallel rigidbody physics simulation on accelerator hardware.
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
Official implementation of the AIAA Journal paper "Uncertainty-aware Surrogate Models for Airfoil Flow Simulations with Denoising Diffusion Probabilistic Models"
Differentiable solver for time-dependent deformation problems with contact
Official implementation of Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion
Implementation of Particle-based Viscoelastic Fluid Simulation
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Godot Jolt is a Godot extension that integrates the Jolt physics engine
RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots
Massively parallel rigidbody physics simulation on accelerator hardware.
Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots
PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation (ECCV 2024)
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
Official implementation of Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion