Trending repositories for topic physics-simulation
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Godot Jolt is a Godot extension that integrates the Jolt physics engine
Massively parallel rigidbody physics simulation on accelerator hardware.
PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation (ECCV 2024)
Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars
A 3D electromagnetic FDTD simulator written in Python with optional GPU support
Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
Official implementation of Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion
Adds jiggle physics to a Skeleton3D bone using SkeletonModifier3D nodes
High-performance C++ library for multiphysics and multibody dynamics simulations
Comprehensive, GPU accelerated framework for developing universal virtual quantum processors
JavaScript game engine that uses q5.js/p5.js for graphics and Box2D for physics.
Python package for computation of magnetic fields of magnets, currents and moments.
PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation (ECCV 2024)
Official implementation of Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion
Comprehensive, GPU accelerated framework for developing universal virtual quantum processors
Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars
A 3D electromagnetic FDTD simulator written in Python with optional GPU support
Adds jiggle physics to a Skeleton3D bone using SkeletonModifier3D nodes
Python package for computation of magnetic fields of magnets, currents and moments.
Godot Jolt is a Godot extension that integrates the Jolt physics engine
JavaScript game engine that uses q5.js/p5.js for graphics and Box2D for physics.
Massively parallel rigidbody physics simulation on accelerator hardware.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
High-performance C++ library for multiphysics and multibody dynamics simulations
Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Godot Jolt is a Godot extension that integrates the Jolt physics engine
Massively parallel rigidbody physics simulation on accelerator hardware.
Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars
PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation (ECCV 2024)
Adds jiggle physics to a Skeleton3D bone using SkeletonModifier3D nodes
Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
A 3D electromagnetic FDTD simulator written in Python with optional GPU support
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
robosuite: A Modular Simulation Framework and Benchmark for Robot Learning
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
S + Autograd + XLA :: S-parameter based frequency domain circuit simulations and optimizations using JAX.
Official implementation of Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion
PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation (ECCV 2024)
S + Autograd + XLA :: S-parameter based frequency domain circuit simulations and optimizations using JAX.
Adds jiggle physics to a Skeleton3D bone using SkeletonModifier3D nodes
Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars
Pythonic particle-based (super-droplet) warm-rain/aqueous-chemistry cloud microphysics package with box, parcel & 1D/2D prescribed-flow examples in Python, Julia and Matlab
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
A 3D electromagnetic FDTD simulator written in Python with optional GPU support
Official implementation of Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
Comprehensive, GPU accelerated framework for developing universal virtual quantum processors
RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Massively parallel rigidbody physics simulation on accelerator hardware.
A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Godot Jolt is a Godot extension that integrates the Jolt physics engine
Massively parallel rigidbody physics simulation on accelerator hardware.
robosuite: A Modular Simulation Framework and Benchmark for Robot Learning
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
Adds jiggle physics to a Skeleton3D bone using SkeletonModifier3D nodes
Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars
RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots
A 3D electromagnetic FDTD simulator written in Python with optional GPU support
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation (ECCV 2024)
High-performance C++ library for multiphysics and multibody dynamics simulations
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
A Swift library for graph visualization and efficient force simulation.
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
S + Autograd + XLA :: S-parameter based frequency domain circuit simulations and optimizations using JAX.
PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation (ECCV 2024)
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
Differentiable solver for time-dependent deformation problems with contact
Adds jiggle physics to a Skeleton3D bone using SkeletonModifier3D nodes
A Swift library for graph visualization and efficient force simulation.
Python Library to calculate all types of Physics Formulae, both for calculations and research
Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars
Official implementation of the AIAA Journal paper "Uncertainty-aware Surrogate Models for Airfoil Flow Simulations with Denoising Diffusion Probabilistic Models"
A 3D electromagnetic FDTD simulator written in Python with optional GPU support
Pythonic particle-based (super-droplet) warm-rain/aqueous-chemistry cloud microphysics package with box, parcel & 1D/2D prescribed-flow examples in Python, Julia and Matlab
RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots
Official implementation of Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion
Implementation of Particle-based Viscoelastic Fluid Simulation
A collection of free educational materials, most of which are interactive or 3D animated. (See ReadMe below). You may find inspiration for measurement techniques here. They may improve your comprehens...
Differentiable solver for time-dependent deformation problems with contact
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Godot Jolt is a Godot extension that integrates the Jolt physics engine
RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots
Massively parallel rigidbody physics simulation on accelerator hardware.
Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
robosuite: A Modular Simulation Framework and Benchmark for Robot Learning
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars
High-performance C++ library for multiphysics and multibody dynamics simulations
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation (ECCV 2024)
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
Adds jiggle physics to a Skeleton3D bone using SkeletonModifier3D nodes
A 3D electromagnetic FDTD simulator written in Python with optional GPU support
RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots
PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation (ECCV 2024)
Official implementation of Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
Simulating embodied sensorimotor control with NeuroMechFly v2
Python Library to calculate all types of Physics Formulae, both for calculations and research
Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
[ICLR 2024 Spotlight] Unified Human-Scene Interaction via Prompted Chain-of-Contacts
In-browser falling-sand simulation game with over 500 elements and thousands of reactions.
Godot Jolt is a Godot extension that integrates the Jolt physics engine