Trending repositories for topic physics-engine
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
High-performance C++ library for multiphysics and multibody dynamics simulations
Pure C# 3D real time physics simulation library, now with a higher version number.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
High-performance C++ library for multiphysics and multibody dynamics simulations
Pure C# 3D real time physics simulation library, now with a higher version number.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
High-performance C++ library for multiphysics and multibody dynamics simulations
C++ game engine project, for learning, practice and experiment.
LittleJS is the tiny fast HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!
Pure C# 3D real time physics simulation library, now with a higher version number.
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
C++ game engine project, for learning, practice and experiment.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
A lightweight 2D physics engine written in C, for educational purposes.
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
High-performance C++ library for multiphysics and multibody dynamics simulations
Pure C# 3D real time physics simulation library, now with a higher version number.
LittleJS is the tiny fast HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
C++ game engine project, for learning, practice and experiment.
Pure C# 3D real time physics simulation library, now with a higher version number.
High-performance C++ library for multiphysics and multibody dynamics simulations
LittleJS is the tiny fast HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!
Fluid simulation engine for computer graphics applications
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
2D physics header-only library for videogames developed in C using raylib library.
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
A differentiable physics engine and multibody dynamics library for control and robot learning.
C++ game engine project, for learning, practice and experiment.
Reinforcement learning on general 2D physics environments in JAX. ICLR 2025 Oral.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
2D physics header-only library for videogames developed in C using raylib library.
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
Reinforcement learning on general 2D physics environments in JAX. ICLR 2025 Oral.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
LittleJS is the tiny fast HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
Pure C# 3D real time physics simulation library, now with a higher version number.
C++ game engine project, for learning, practice and experiment.
High-performance C++ library for multiphysics and multibody dynamics simulations
Fluid simulation engine for computer graphics applications
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
Reinforcement learning on general 2D physics environments in JAX. ICLR 2025 Oral.
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
C++ game engine project, for learning, practice and experiment.
A 3D graphics and physics engine coded from scratch in C++ and OpenGL.
A differentiable physics engine and multibody dynamics library for control and robot learning.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
A lightweight 2D physics engine written in C, for educational purposes.