Trending repositories for topic physics-engine
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Pure C# 3D real time physics simulation library, now with a higher version number.
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
C++ game engine project, for learning, practice and experiment.
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
Component library for making games with React & React Native
ECS-driven 2D and 3D physics engine for the Bevy game engine.
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Pure C# 3D real time physics simulation library, now with a higher version number.
C++ game engine project, for learning, practice and experiment.
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
Fluid simulation engine for computer graphics applications
Component library for making games with React & React Native
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Pure C# 3D real time physics simulation library, now with a higher version number.
C++ game engine project, for learning, practice and experiment.
LittleJS is the tiny fast HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
2D physics header-only library for videogames developed in C using raylib library.
A differentiable physics engine and multibody dynamics library for control and robot learning.
C++ game engine project, for learning, practice and experiment.
A differentiable physics engine and multibody dynamics library for control and robot learning.
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python
A blazingly fast physics engine for both servers and the web, written in TypeScript 🔥
Pure C# 3D real time physics simulation library, now with a higher version number.
2D physics header-only library for videogames developed in C using raylib library.
LittleJS is the tiny fast HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
LittleJS is the tiny fast HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
C++ game engine project, for learning, practice and experiment.
Pure C# 3D real time physics simulation library, now with a higher version number.
High-performance C++ library for multiphysics and multibody dynamics simulations
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
Fluid simulation engine for computer graphics applications
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
A small 2D physics engine that explains the physics in videogames for educational use.
C++ game engine project, for learning, practice and experiment.
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
deterministic physics engine for lock-step 3D game development. 能为3D帧同步游戏提供一致性、确定性的物理引擎。
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
LittleJS is the tiny fast HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
A differentiable physics engine and multibody dynamics library for control and robot learning.
A blazingly fast physics engine for both servers and the web, written in TypeScript 🔥
2D physics header-only library for videogames developed in C using raylib library.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
LittleJS is the tiny fast HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!
Pure C# 3D real time physics simulation library, now with a higher version number.
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
C++ game engine project, for learning, practice and experiment.
High-performance C++ library for multiphysics and multibody dynamics simulations
Fluid simulation engine for computer graphics applications
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
C++ game engine project, for learning, practice and experiment.
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
A differentiable physics engine and multibody dynamics library for control and robot learning.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
A WebXR framework for building the metaverse, powered by three.js and cannon-es
A blazingly fast physics engine for both servers and the web, written in TypeScript 🔥
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Python Library to calculate all types of Physics Formulae, both for calculations and research
A small 2D physics engine that explains the physics in videogames for educational use.