Statistics for topic entity-component-system
RepositoryStats tracks 603,442 Github repositories, of these 125 are tagged with the entity-component-system topic. The most common primary language for repositories using this topic is C# (33). Other languages include: C++ (27), TypeScript (12)
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Free (as in freedom) open source clone of the Age of Empires II engine 🚀
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Rust API for Flecs: A Fast and Flexible Entity Component System (ECS)
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Entity Component System (ECS) implementation in TypeScript, extensible, working with any renderer, type safe and composable 🕹️
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Free (as in freedom) open source clone of the Age of Empires II engine 🚀
Entity Component System (ECS) implementation in TypeScript, extensible, working with any renderer, type safe and composable 🕹️
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Free (as in freedom) open source clone of the Age of Empires II engine 🚀