48 results found Sort:

639
6.0k
other
165
3D engine with modern graphics
Created 2015-06-20
4,341 commits to master branch, last one a day ago
A game engine with an emphasis on real-time cutting-edge solutions
Created 2016-06-18
5,806 commits to master branch, last one 3 days ago
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer...
Created 2016-07-12
4,672 commits to gh-pages branch, last one 14 days ago
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
Created 2022-07-31
580 commits to main branch, last one about a year ago
125
859
unknown
62
Light rendering in 2D
Created 2017-11-04
22 commits to master branch, last one 7 years ago
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Created 2022-02-20
660 commits to main branch, last one a day ago
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
Created 2019-02-03
93 commits to master branch, last one 4 years ago
RTX Global Illumination (RTXGI)
Created 2020-02-24
71 commits to main branch, last one about a year ago
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Created 2018-07-17
955 commits to master branch, last one 11 months ago
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. ...
Created 2015-08-15
452 commits to master branch, last one 17 days ago
The Ultimate Solution for Cinematic Toon Rendering in UE5
Created 2021-11-08
134 commits to main branch, last one 2 months ago
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
Created 2022-01-23
1,513 commits to master branch, last one 8 days ago
Experimental real-time renderer with support for dynamic global illumination
Created 2022-12-03
225 commits to main branch, last one 11 months ago
15
414
apache-2.0
13
A physically-based path tracer
Created 2020-11-04
129 commits to master branch, last one 3 years ago
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
Created 2016-11-27
24 commits to master branch, last one about a year ago
This repository has no description...
Created 2019-01-10
109 commits to master branch, last one 5 months ago
Physically based renderer with Path Tracing and Photon Mapping.
Created 2019-09-09
158 commits to master branch, last one 2 years ago
15
338
mit
15
WebGL2.0 3D Engine - Global Illumination - RayTracing
Created 2018-10-22
545 commits to master branch, last one 2 years ago
My toy engine, mainly for rendering experiment and prototyping.
Created 2021-02-05
1,055 commits to main branch, last one 21 days ago
25
264
unknown
7
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
Created 2022-12-31
19 commits to main branch, last one 9 months ago
12
180
other
22
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
Created 2024-03-13
19 commits to main branch, last one 15 days ago
⚪ Experimental ✨ 2D Raytracing for Unity Urp
Created 2023-01-18
64 commits to master branch, last one 3 months ago
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Created 2024-01-04
914 commits to main branch, last one 23 days ago
20
119
other
3
Open Source Ray Tracing Library
Created 2019-09-07
551 commits to master branch, last one 13 days ago
Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.
Created 2020-12-24
141 commits to main branch, last one 3 years ago
A collection of gradient-domain light transport algorithms implemented with Mitsuba
Created 2018-12-01
6 commits to master branch, last one about a year ago
OpenGL Renderer w/ FrameGraph
Created 2022-02-12
45 commits to master branch, last one about a year ago