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3D engine with modern graphics
Created
2015-06-20
4,257 commits to master branch, last one 6 hours ago
A game engine with an emphasis on real-time cutting-edge solutions
Created
2016-06-18
5,582 commits to master branch, last one 2 days ago
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer...
Created
2016-07-12
4,666 commits to gh-pages branch, last one 29 days ago
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
Created
2022-07-31
580 commits to main branch, last one 11 months ago
Light rendering in 2D
Created
2017-11-04
22 commits to master branch, last one 7 years ago
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
Created
2019-02-03
93 commits to master branch, last one 4 years ago
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Created
2022-02-20
632 commits to main branch, last one 3 days ago
RTX Global Illumination (RTXGI)
Created
2020-02-24
71 commits to main branch, last one 10 months ago
Realtime 3D rendering engine
Created
2019-02-17
1,018 commits to master branch, last one 2 months ago
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Created
2018-07-17
955 commits to master branch, last one 9 months ago
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. ...
Created
2015-08-15
449 commits to master branch, last one about a month ago
The Ultimate Solution for Cinematic Toon Rendering in UE5
Created
2021-11-08
134 commits to main branch, last one 12 days ago
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
Created
2022-01-23
1,431 commits to master branch, last one 2 months ago
Rendergraph-based DirectX 12 graphics engine
Created
2021-05-13
1,231 commits to master branch, last one 6 days ago
A physically-based path tracer
Created
2020-11-04
129 commits to master branch, last one 3 years ago
Experimental real-time renderer with support for dynamic global illumination
Created
2022-12-03
225 commits to main branch, last one 10 months ago
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
Created
2016-11-27
24 commits to master branch, last one about a year ago
This repository has no description...
Created
2019-01-10
109 commits to master branch, last one 3 months ago
Physically based renderer with Path Tracing and Photon Mapping.
Created
2019-09-09
158 commits to master branch, last one 2 years ago
WebGL2.0 3D Engine - Global Illumination - RayTracing
Created
2018-10-22
545 commits to master branch, last one 2 years ago
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
Created
2022-12-31
19 commits to main branch, last one 7 months ago
My toy engine, mainly for rendering experiment and prototyping.
Created
2021-02-05
1,050 commits to main branch, last one 14 days ago
⚪ Experimental ✨ 2D Raytracing for Unity Urp
Created
2023-01-18
64 commits to master branch, last one about a month ago
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Created
2024-01-04
804 commits to main branch, last one 8 days ago
DirectX 11 graphics engine
bokeh
editor
directx11
ocean-fft
tone-mapping
depth-of-field
normal-mapping
shadow-mapping
tiled-deferred
graphics-engine
volumetric-clouds
clustered-deferred
deferred-rendering
voxel-cone-tracing
global-illumination
volumetric-lighting
image-based-lighting
entity-component-system
physically-based-rendering
screen-space-ambient-occlusion
Created
2021-05-12
348 commits to master branch, last one about a month ago
Open Source Ray Tracing Library
Created
2019-09-07
546 commits to master branch, last one 11 months ago
Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.
Created
2020-12-24
141 commits to main branch, last one 3 years ago
A collection of gradient-domain light transport algorithms implemented with Mitsuba
Created
2018-12-01
6 commits to master branch, last one about a year ago
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illuminatio...
Created
2020-11-18
190 commits to master branch, last one 3 years ago
OpenGL Renderer w/ FrameGraph
Created
2022-02-12
45 commits to master branch, last one 12 months ago