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A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Created
2022-02-20
578 commits to main branch, last one 12 days ago
Compute Stochastic Screen Space Reflections for unity post processing
Created
2018-10-19
14 commits to master branch, last one about a month ago
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
Created
2017-08-12
11 commits to master branch, last one 2 years ago
Instancing & Animation library for Unity3D
Created
2021-04-23
13 commits to master branch, last one 11 months ago
GPU atmosphertic scattering and planet generation in Unity 3D
Created
2019-10-08
14 commits to master branch, last one 2 years ago
Creative coding and visual illusions in Rust.
Created
2023-02-05
709 commits to master branch, last one 7 days ago
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
This repository has been archived
(exclude archived)
Created
2020-06-03
66 commits to master branch, last one 2 years ago
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
Created
2024-02-15
89 commits to main branch, last one about a month ago
ComputeShader implementation trails for Unity
Created
2015-02-26
98 commits to main branch, last one about a year ago
Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (f...
Created
2019-12-20
149 commits to master branch, last one 25 days ago
OpenGL Demo: Simulating Ocean Waves with FFT
Created
2021-01-15
19 commits to master branch, last one 3 years ago
Voxel game written in Bevy making heavy use of WGSL compute shaders
Created
2022-02-20
41 commits to main branch, last one 11 months ago
Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
Created
2024-04-09
16 commits to master branch, last one 5 months ago
C# OpenGL Path Tracer, Real-Time GPU accelerated
Created
2021-07-29
98 commits to master branch, last one 2 years ago
OpenGL Grass Renderer
Created
2019-02-23
36 commits to main branch, last one 2 years ago
Implementation of Physarum- Slime mold behaviour on Unity3D.
Created
2019-04-12
9 commits to master branch, last one 2 years ago
Display an image created by Vulkan compute shader, with OpenGL
Created
2019-12-03
25 commits to master branch, last one 4 months ago
App compute plugin for Bevy
Created
2023-04-14
42 commits to main branch, last one 12 months ago
Large-scale 3D graph vis software written in Rust.
Created
2022-07-12
387 commits to master branch, last one 8 months ago
Doing flocking/Boids in UE4 using GPGPU
Created
2020-05-03
24 commits to master branch, last one 4 years ago
How to do DXT/BCn texture compression in Unity using compute shaders
Created
2023-07-04
18 commits to main branch, last one about a year ago
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
Created
2021-10-24
15 commits to master branch, last one 2 years ago
Vulkan path tracing with Rust
Created
2023-03-11
233 commits to main branch, last one about a year ago
SPH simulation in OpenGL compute shader.
Created
2017-02-06
12 commits to master branch, last one 2 years ago
A visual Deep Learning Framework for the Web - Built with WebGPU, Next.js and ReactFlow.
Created
2023-06-06
42 commits to master2 branch, last one about a year ago
Fake pixel sorting effect implemented with a compute shader in Unity.
Created
2019-11-17
9 commits to master branch, last one 4 years ago
A collection of primarily graphics programming focused blog posts.
Created
2022-07-20
28 commits to master branch, last one 4 days ago
A compute shader implementation of the OneSweep sorting algorithm.
This repository has been archived
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Created
2023-08-15
15 commits to main branch, last one 8 months ago
Spawn foliage using geospatial data in UE5
Created
2022-05-16
19 commits to main branch, last one 27 days ago
WebGPU implementation for the radix sort algorithm as described in the paper "Fast 4-way parallel radix sorting on GPUs"
Created
2024-05-25
24 commits to main branch, last one 5 months ago