chenjd / Unity-Boids-Behavior-on-GPGPU

Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。

Date Created 2017-08-12 (7 years ago)
Commits 11 (last one 3 years ago)
Stargazers 250 (0 this week)
Watchers 17 (0 this week)
Forks 52
License mit
Ranking

RepositoryStats indexes 630,459 repositories, of these chenjd/Unity-Boids-Behavior-on-GPGPU is ranked #159,873 (75th percentile) for total stargazers, and #126,789 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #5,474/22,173.

chenjd/Unity-Boids-Behavior-on-GPGPU is also tagged with popular topics, for these it's ranked: unity (#660/2146),  shader (#112/274)

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Recent Commit History

1 commits on the default branch (master) since jan '22

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Commits to the default branch (master) per year

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The only known language in this repository is C#

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updated: 2025-03-18 @ 04:37am, id: 100117139 / R_kgDOBfeqkw