chenjd / Unity-Boids-Behavior-on-GPGPU

Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。

Date Created 2017-08-12 (7 years ago)
Commits 11 (last one 2 years ago)
Stargazers 246 (0 this week)
Watchers 18 (0 this week)
Forks 52
License mit
Ranking

RepositoryStats indexes 579,238 repositories, of these chenjd/Unity-Boids-Behavior-on-GPGPU is ranked #153,132 (74th percentile) for total stargazers, and #122,388 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #5,296/20,601.

chenjd/Unity-Boids-Behavior-on-GPGPU is also tagged with popular topics, for these it's ranked: unity (#627/1986),  shader (#103/250)

Star History

Github stargazers over time

Watcher History

Github watchers over time, collection started in '23

Recent Commit History

1 commits on the default branch (master) since jan '22

Yearly Commits

Commits to the default branch (master) per year

Issue History

No issues have been posted

Languages

The only known language in this repository is C#

updated: 2024-11-05 @ 07:24pm, id: 100117139 / R_kgDOBfeqkw