chenjd / Unity-Boids-Behavior-on-GPGPU

Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。

Date Created 2017-08-12 (7 years ago)
Commits 11 (last one 2 years ago)
Stargazers 244 (0 this week)
Watchers 18 (0 this week)
Forks 52
License mit
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RepositoryStats indexes 565,279 repositories, of these chenjd/Unity-Boids-Behavior-on-GPGPU is ranked #151,623 (73rd percentile) for total stargazers, and #121,503 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #5,262/20,171.

chenjd/Unity-Boids-Behavior-on-GPGPU is also tagged with popular topics, for these it's ranked: unity (#622/1940),  shader (#102/247)

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1 commits on the default branch (master) since jan '22

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The only known language in this repository is C#

updated: 2024-09-18 @ 07:16pm, id: 100117139 / R_kgDOBfeqkw