Statistics for topic shader
RepositoryStats tracks 518,325 Github repositories, of these 233 are tagged with the shader topic. The most common primary language for repositories using this topic is C# (62). Other languages include: C++ (27), ShaderLab (27), GLSL (18), HLSL (18), JavaScript (14)
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🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
This project is the implementation of FernRP Package, Include NPR/PBR.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
This project is the implementation of FernRP Package, Include NPR/PBR.
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
This is a Honkai StarRail ToonLike Shader for unity(for URP)
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
This is a Honkai StarRail ToonLike Shader for unity(for URP)
A SwiftUI repository, showcasing a meticulously curated assortment of Metal shaders strategically crafted to harness the innovative visual enhancements introduced in iOS 17.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
URP UI blur (translucent) effect for Unity.
A simple post-processing outline effect that uses depth-based edge detection.