Statistics for topic shader
RepositoryStats tracks 642,771 Github repositories, of these 279 are tagged with the shader topic. The most common primary language for repositories using this topic is C# (75). Other languages include: C++ (30), ShaderLab (30), GLSL (21), HLSL (19), JavaScript (18), C (11), TypeScript (11)
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🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python)
Houdini Python Shelf tool for Converting Shaders within Houdini using JSON
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
A unity plugin that automatically calculates smooth normals for outline rendering.
UI package for Unity that render shapes with outlines, shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and convert ...
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Overlay for running GPU shaders on top of Windows desktop
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
A high-level Swift framework that simplifies working with GPU Metal Compute.
2D global illumination using radiance cascade for the bevy-engine.
This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.