Statistics for topic shader
RepositoryStats tracks 579,129 Github repositories, of these 250 are tagged with the shader topic. The most common primary language for repositories using this topic is C# (68). Other languages include: ShaderLab (27), C++ (26), GLSL (19), HLSL (18), JavaScript (15), C (11)
Stargazers over time for topic shader
Most starred repositories for topic shader (view more)
Trending repositories for topic shader (view more)
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
This is a Honkai StarRail ToonLike Shader for unity(for URP)
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
This is a Honkai StarRail ToonLike Shader for unity(for URP)
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Unity super simple approach for GPU instanced grass (+ occlusion/frustum culling)
The most comprehensive technical map of game development. Help game developers save time on known problems and save more energy for more creative work.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
A shader modifier for Compose Multiplatform / Jetpack Compose
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
A high-level Swift framework that simplifies working with GPU Metal Compute.
A shader modifier for Compose Multiplatform / Jetpack Compose