Statistics for topic shader
RepositoryStats tracks 584,796 Github repositories, of these 252 are tagged with the shader topic. The most common primary language for repositories using this topic is C# (69). Other languages include: ShaderLab (27), C++ (26), GLSL (19), HLSL (18), JavaScript (15), C (11)
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:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
A collection of primarily graphics programming focused blog posts.
A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
A collection of primarily graphics programming focused blog posts.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
A collection of primarily graphics programming focused blog posts.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
A shader modifier for Compose Multiplatform / Jetpack Compose
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
A high-level Swift framework that simplifies working with GPU Metal Compute.
A shader modifier for Compose Multiplatform / Jetpack Compose