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A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Created
2020-03-15
541 commits to master branch, last one 4 months ago
A stylized water shader (and material presets) for Unity.
Created
2019-06-13
12 commits to main branch, last one 3 years ago
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Created
2023-08-06
199 commits to main branch, last one about a month ago
这是一个基于URP的开源仿原神卡通渲染项目
Created
2023-01-17
74 commits to main branch, last one about a month ago
Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usab...
Created
2022-03-20
51 commits to main branch, last one 2 years ago
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
Created
2023-02-18
855 commits to master branch, last one 3 months ago
🌔 Toon shader for Unity's Universal Render Pipeline.
Created
2020-12-20
254 commits to master branch, last one about a year ago
This is a Honkai StarRail ToonLike Shader for unity(for URP)
Created
2023-07-04
218 commits to main branch, last one 2 days ago
SimpleURPToonLitOutlineExample
Created
2022-01-26
13 commits to main branch, last one about a year ago
A stylized sky shader (and material presets) for Unity.
Created
2018-12-20
34 commits to main branch, last one 12 months ago
Realtime Toon Shader for Maya Hardware 2.0 Renderer
Created
2021-12-29
5 commits to main branch, last one 11 months ago
A stylized sand shader (and material presets) for Unity.
Created
2019-06-17
10 commits to main branch, last one 12 months ago
This Toon Shader for Blender is designed to be compatible with cross-toon materials. It has been implemented and evolved from aVersionOfReality's Toon Shader.
Created
2024-03-09
144 commits to main branch, last one about a month ago