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Huge library of matcap PNG textures organized by color
Created
2019-11-24
52 commits to master branch, last one 6 months ago
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
Created
2022-02-10
134 commits to main branch, last one about a month ago
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
Created
2022-08-31
75 commits to main branch, last one 3 months ago
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
Created
2023-02-18
850 commits to master branch, last one 18 days ago
🌔 Toon shader for Unity's Universal Render Pipeline.
Created
2020-12-20
254 commits to master branch, last one 7 months ago
This repository has no description...
Created
2019-01-10
106 commits to master branch, last one 2 days ago
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
Created
2023-08-24
13 commits to main branch, last one 3 months ago
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
Created
2016-08-22
90 commits to master branch, last one about a year ago
Physically based rendering (PBR) for raylib
Created
2017-03-25
190 commits to master branch, last one about a year ago
A plugin base toolset for surfacing and look dev, based on my own tools, for maya, katana, painter, mari, renderman, and nuke
Created
2019-05-19
14 commits to master branch, last one 2 years ago