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A New Cross-Platform 2D 3D Game Engine
Created
2018-03-10
3,016 commits to master branch, last one about a year ago
Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.
Created
2013-11-14
3,478 commits to master branch, last one 2 days ago
WebGL2.0 3D Engine - Global Illumination - RayTracing
Created
2018-10-22
545 commits to master branch, last one 2 years ago
An OpenGL / WebGPU engine for Desktop JVM, Android and Javascript written in Kotlin
Created
2017-02-09
1,868 commits to main branch, last one a day ago
The Dæmon game engine. With some bits of ioq3 and XreaL.
Created
2015-03-13
7,418 commits to master branch, last one 4 days ago
DirectX 11 Renderer written in C++11
Created
2016-07-27
549 commits to master branch, last one 5 years ago
A Python binding for the great C library raylib.
Created
2018-07-28
96 commits to master branch, last one about a year ago
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
Created
2022-09-09
320 commits to main branch, last one 2 months ago
Game engine playground.
Created
2021-12-28
175 commits to master branch, last one about a month ago
Physically based rendering (PBR) for raylib
Created
2017-03-25
190 commits to master branch, last one 2 years ago
A straight-forward, easy-to-use, drop-in, PBR replacement for Panda3D's builtin auto shader
Created
2019-09-17
230 commits to master branch, last one about a month ago
A simple rendering library to experiment with CG techniques in OpenGL.
Created
2021-02-06
181 commits to main branch, last one about a year ago
A rendering engine, what else?
Created
2021-06-19
200 commits to master branch, last one 2 years ago