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Physically Based Shading and Deferred Rendering for the Panda3D game engine
Created
2014-06-21
858 commits to master branch, last one about a year ago
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Created
2018-07-17
955 commits to master branch, last one 10 months ago
3D C/C++ Game Engine - Created By Brady Jessup
Created
2016-08-25
358 commits to master branch, last one 11 months ago
Rendergraph-based DirectX 12 graphics engine
Created
2021-05-13
1,250 commits to master branch, last one 2 days ago
OpenGL C++ Graphics Engine
Created
2020-07-14
612 commits to master branch, last one about a month ago
DirectX 11 Renderer written in C++11
Created
2016-07-27
549 commits to master branch, last one 5 years ago
Traktor Game Engine
Created
2015-01-07
10,071 commits to master branch, last one 3 days ago
DirectX 11 graphics engine
bokeh
editor
directx11
ocean-fft
tone-mapping
depth-of-field
normal-mapping
shadow-mapping
tiled-deferred
graphics-engine
volumetric-clouds
clustered-deferred
deferred-rendering
voxel-cone-tracing
global-illumination
volumetric-lighting
image-based-lighting
entity-component-system
physically-based-rendering
screen-space-ambient-occlusion
Created
2021-05-12
348 commits to master branch, last one 2 months ago
A game engine to learn about game engine development
Created
2017-12-04
634 commits to master branch, last one 3 years ago
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
Created
2015-03-03
136 commits to master branch, last one 3 years ago
Game and prototypes with SharpDX and Directx 11
Created
2014-09-07
2,021 commits to master branch, last one 7 months ago