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A modern cross-platform low-level graphics library and rendering framework
Created
2015-10-15
1,732 commits to master branch, last one 2 days ago
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
Created
2014-09-05
7,542 commits to dev branch, last one 22 hours ago
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
Created
2018-05-12
398 commits to master branch, last one 5 months ago
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
Created
2018-12-11
60 commits to master branch, last one about a month ago
Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This ...
Created
2019-11-11
1,818 commits to master branch, last one 8 days ago
A modern cross-platform low-level graphics API
Created
2015-10-15
4,177 commits to master branch, last one 3 days ago
OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
Created
2017-09-10
3,485 commits to main branch, last one 2 months ago
Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
Created
2019-01-11
1,755 commits to master branch, last one 10 days ago
Sample projects demonstrating the usage of Diligent Engine
Created
2015-10-15
1,591 commits to master branch, last one 3 days ago
High Performance off-screen rendering (OSR) demo using CEF
Created
2018-03-02
189 commits to master branch, last one 4 years ago
Skinnable GUI with useful widget collection. Fork of GWEN.
Created
2013-01-05
1,156 commits to gwork branch, last one 4 years ago
Cross-platform modern game engine.
Created
2017-06-20
1,999 commits to master branch, last one 5 months ago
DirectX 11/12 hook including a simple overlay framework.
Created
2019-06-08
102 commits to master branch, last one 7 months ago
Barebones D3D11 hook.
Created
2019-01-15
15 commits to master branch, last one 10 months ago
Graphics engine written in C++ using DirectX11
bokeh
editor
directx11
ocean-fft
tone-mapping
depth-of-field
normal-mapping
shadow-mapping
tiled-deferred
graphics-engine
volumetric-clouds
clustered-deferred
deferred-rendering
voxel-cone-tracing
global-illumination
volumetric-lighting
image-based-lighting
entity-component-system
physically-based-rendering
screen-space-ambient-occlusion
Created
2021-05-12
334 commits to master branch, last one 4 months ago
Unfinished, experimental d3d11.dll wrapper for intercepting DirectX 11 function calls.
Created
2018-05-24
13 commits to master branch, last one about a year ago
The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graph...
Created
2019-07-31
1,154 commits to PBR branch, last one 2 months ago
🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.
Created
2018-05-17
43 commits to master branch, last one 2 years ago
D3D11 Overlay with ImGui (x86 / x64) - EXE / DLL DirectX 11 Overlay
Created
2023-08-13
15 commits to main branch, last one 9 months ago
A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"
Created
2021-06-13
16 commits to main branch, last one 2 years ago
A simple imgui library for easy use.
Created
2023-03-26
35 commits to master branch, last one about a month ago
An imgui window rendered on top of nvidia's overlay with animations
Created
2023-06-16
6 commits to main branch, last one 8 months ago
Runtime Compiled C++ example based on the Dear ImGui DirectX11 Example
Created
2020-01-01
82 commits to master branch, last one 3 days ago
CS2游戏外挂 - Extra Sensory Perception
Created
2024-02-08
53 commits to main branch, last one 23 days ago