8 results found Sort:
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
Created
2019-02-03
93 commits to master branch, last one 4 years ago
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Created
2018-07-17
955 commits to master branch, last one 9 months ago
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
Created
2016-11-27
24 commits to master branch, last one about a year ago
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
Created
2022-02-02
255 commits to master branch, last one 7 days ago
DirectX 11 graphics engine
bokeh
editor
directx11
ocean-fft
tone-mapping
depth-of-field
normal-mapping
shadow-mapping
tiled-deferred
graphics-engine
volumetric-clouds
clustered-deferred
deferred-rendering
voxel-cone-tracing
global-illumination
volumetric-lighting
image-based-lighting
entity-component-system
physically-based-rendering
screen-space-ambient-occlusion
Created
2021-05-12
348 commits to master branch, last one 26 days ago
OpenGl Global Illumination real-time rendering study project
Created
2021-07-04
57 commits to master branch, last one 2 years ago
A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
Created
2020-12-14
60 commits to main branch, last one 3 years ago
Real Time Global Illumination With Voxel Cone Tracing
Created
2022-01-29
80 commits to main branch, last one about a year ago