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Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Created
2018-09-05
120 commits to master branch, last one 4 years ago
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Created
2020-06-04
596 commits to master branch, last one 2 years ago
3D C/C++ Game Engine - Created By Brady Jessup
Created
2016-08-25
358 commits to master branch, last one 10 months ago
DirectX 11 graphics engine
bokeh
editor
directx11
ocean-fft
tone-mapping
depth-of-field
normal-mapping
shadow-mapping
tiled-deferred
graphics-engine
volumetric-clouds
clustered-deferred
deferred-rendering
voxel-cone-tracing
global-illumination
volumetric-lighting
image-based-lighting
entity-component-system
physically-based-rendering
screen-space-ambient-occlusion
Created
2021-05-12
348 commits to master branch, last one 26 days ago
GPU driven real-time renderer, backed by wgpu and rust-gpu
Created
2022-02-14
313 commits to main branch, last one 13 days ago
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
Created
2023-12-08
496 commits to main branch, last one 2 months ago
Real-Time Vulkan Renderer with features like PBR, IBL, and more.
Created
2022-08-19
82 commits to main branch, last one about a year ago
Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphics 2023)
Created
2022-12-14
25 commits to master branch, last one about a year ago