Statistics for topic physically-based-rendering
RepositoryStats tracks 635,111 Github repositories, of these 41 are tagged with the physically-based-rendering topic. The most common primary language for repositories using this topic is C++ (25).
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MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
A database of physically based values for CG artists.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
A database of physically based values for CG artists.
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"
Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"
Specification and reference implementation for the OpenPBR Surface shading model
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
Specification and reference implementation for the OpenPBR Surface shading model
A physically based mesh renderer named Ada Path Tracer based on Taichi lang