Statistics for topic physically-based-rendering
RepositoryStats tracks 584,797 Github repositories, of these 40 are tagged with the physically-based-rendering topic. The most common primary language for repositories using this topic is C++ (25).
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Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Specification and reference implementation for the OpenPBR Surface shading model
Specification and reference implementation for the OpenPBR Surface shading model
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Specification and reference implementation for the OpenPBR Surface shading model
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Specification and reference implementation for the OpenPBR Surface shading model
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Specification and reference implementation for the OpenPBR Surface shading model
A physically based mesh renderer named Ada Path Tracer based on Taichi lang