53 results found Sort:
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Created
2012-04-04
8,841 commits to master branch, last one a day ago
A cross-platform, safe, pure-Rust graphics API.
Created
2018-09-13
8,439 commits to trunk branch, last one 20 hours ago
RenderDoc is a stand-alone graphics debugging tool.
Created
2014-02-27
15,233 commits to v1.x branch, last one 18 hours ago
Xbox 360 Emulator Research Project
Created
2013-01-10
6,950 commits to master branch, last one 5 months ago
A generic post-processing injector for games and video software.
Created
2016-06-15
5,090 commits to main branch, last one 9 days ago
A modern cross-platform low-level graphics library and rendering framework
Created
2015-10-15
1,835 commits to master branch, last one 14 days ago
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
Created
2014-03-12
973 commits to main branch, last one 2 months ago
Tools for tracing OpenGL, Direct3D, and other graphics APIs
Created
2011-04-13
4,948 commits to master branch, last one about a month ago
Dev repo for @zig-gamedev libs and sample applications
Created
2021-07-16
4,812 commits to main branch, last one 13 days ago
A game engine with an emphasis on real-time cutting-edge solutions
Created
2016-06-18
5,477 commits to master branch, last one 21 hours ago
Making it easier to work with shaders
Created
2017-06-09
4,009 commits to master branch, last one 17 hours ago
KlayGE is a cross-platform open source game engine with plugin-based architecture.
Created
2015-03-21
6,051 commits to develop branch, last one 26 days ago
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Created
2016-07-09
3,448 commits to master branch, last one 2 days ago
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Created
2018-11-02
78 commits to master branch, last one about a year ago
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Created
2017-04-30
66 commits to master branch, last one 4 years ago
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
Created
2021-12-19
92 commits to main branch, last one 10 months ago
MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.
Created
2020-09-11
1,091 commits to trunk branch, last one 6 months ago
Universal graphical hook for a D3D9-D3D12, OpenGL and Vulkan based games.
Created
2018-10-31
34 commits to master branch, last one 2 years ago
DirectX9 to DirectX12 API proxy for Guild Wars 2
Created
2018-12-17
1,195 commits to master branch, last one 2 years ago
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
Created
2019-03-11
2,717 commits to master branch, last one 5 months ago
Easy to integrate memory allocation library for Direct3D 12
Created
2019-06-14
281 commits to master branch, last one 14 days ago
A modern cross-platform low-level graphics API
Created
2015-10-15
4,520 commits to master branch, last one 16 days ago
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Created
2020-06-04
596 commits to master branch, last one 2 years ago
Official DirectX headers available under an open source license
Created
2020-11-24
230 commits to main branch, last one 2 days ago
Personal hobby project to experiment with various rendering techniques.
Created
2019-02-12
1,898 commits to master branch, last one 2 months ago
D3D12 Rendering Engine
Created
2020-06-17
571 commits to master branch, last one 2 years ago
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
Created
2021-10-13
1,363 commits to main branch, last one about a month ago
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Created
2019-01-23
1,212 commits to master branch, last one 3 months ago
Sample projects demonstrating the usage of Diligent Engine
Created
2015-10-15
1,674 commits to master branch, last one 21 days ago
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
Created
2016-12-06
322 commits to master branch, last one about a year ago