50 results found Sort:
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Created
2012-04-04
8,775 commits to master branch, last one 13 hours ago
A cross-platform, safe, pure-Rust graphics API.
Created
2018-09-13
7,700 commits to trunk branch, last one a day ago
RenderDoc is a stand-alone graphics debugging tool.
Created
2014-02-27
14,836 commits to v1.x branch, last one 16 hours ago
Xbox 360 Emulator Research Project
Created
2013-01-10
6,950 commits to master branch, last one about a month ago
A generic post-processing injector for games and video software.
Created
2016-06-15
4,963 commits to main branch, last one a day ago
A modern cross-platform low-level graphics library and rendering framework
Created
2015-10-15
1,741 commits to master branch, last one 2 days ago
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
Created
2014-03-12
969 commits to main branch, last one 4 months ago
Tools for tracing OpenGL, Direct3D, and other graphics APIs
Created
2011-04-13
4,941 commits to master branch, last one 12 days ago
Main monorepo for @zig-gamedev libs and example applications
Created
2021-07-16
4,605 commits to main branch, last one a day ago
A game engine with an emphasis on real-time cutting-edge solutions
Created
2016-06-18
4,971 commits to master branch, last one 21 hours ago
KlayGE is a cross-platform open source game engine with plugin-based architecture.
Created
2015-03-21
6,048 commits to develop branch, last one about a month ago
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Created
2016-07-09
3,207 commits to master branch, last one 9 hours ago
Making it easier to work with shaders
Created
2017-06-09
3,494 commits to master branch, last one 18 hours ago
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Created
2018-11-02
78 commits to master branch, last one about a year ago
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Created
2017-04-30
66 commits to master branch, last one 3 years ago
MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.
Created
2020-09-11
1,091 commits to trunk branch, last one about a month ago
DirectX9 to DirectX12 API proxy for Guild Wars 2
Created
2018-12-17
1,195 commits to master branch, last one 2 years ago
Universal graphical hook for a D3D9-D3D12, OpenGL and Vulkan based games.
Created
2018-10-31
34 commits to master branch, last one 2 years ago
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
Created
2021-12-19
92 commits to main branch, last one 5 months ago
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
Created
2019-03-11
2,717 commits to master branch, last one 27 days ago
Easy to integrate memory allocation library for Direct3D 12
Created
2019-06-14
275 commits to master branch, last one 9 days ago
A modern cross-platform low-level graphics API
Created
2015-10-15
4,192 commits to master branch, last one 10 hours ago
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Created
2020-06-04
596 commits to master branch, last one 2 years ago
Official DirectX headers available under an open source license
Created
2020-11-24
218 commits to main branch, last one 28 days ago
Personal hobby project to experiment with various rendering techniques.
Created
2019-02-12
1,822 commits to master branch, last one about a month ago
D3D12 Rendering Engine
Created
2020-06-17
571 commits to master branch, last one about a year ago
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Created
2019-01-23
1,208 commits to master branch, last one 5 months ago
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
Created
2021-10-13
841 commits to main branch, last one 5 months ago
Sample projects demonstrating the usage of Diligent Engine
Created
2015-10-15
1,593 commits to master branch, last one 4 days ago
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
Created
2016-12-06
322 commits to master branch, last one 9 months ago