37 results found Sort:
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Created
2012-04-04
8,895 commits to master branch, last one 10 days ago
Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS Frame Generation (nvngx_dlssg).
Created
2023-12-15
173 commits to master branch, last one 26 days ago
QualityScaler - image/video AI upscaler app
Created
2022-04-03
308 commits to main branch, last one about a month ago
DirectXTex texture processing library
Created
2015-04-09
1,129 commits to main branch, last one 10 days ago
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Created
2016-06-17
857 commits to main branch, last one 10 days ago
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
Created
2019-03-11
2,939 commits to master branch, last one 2 months ago
Easy to integrate memory allocation library for Direct3D 12
Created
2019-06-14
300 commits to master branch, last one 2 days ago
DirectXMesh geometry processing library
Created
2015-04-09
567 commits to main branch, last one 4 days ago
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Created
2018-07-17
955 commits to master branch, last one about a year ago
A modern cross-platform low-level graphics API
Created
2015-10-15
4,712 commits to master branch, last one 7 days ago
This repository is intended to be used as a code repository for learning DirectX 12.
Created
2017-08-24
341 commits to main branch, last one about a year ago
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
Created
2021-10-13
1,363 commits to main branch, last one 5 months ago
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Created
2019-01-23
1,276 commits to master branch, last one 15 days ago
Swift Game Engine supporting Windows, Linux, macOS, HTML5, and more 🚂
Created
2023-01-22
708 commits to main branch, last one 5 days ago
A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
Created
2018-04-12
71 commits to master branch, last one 3 years ago
Sample projects demonstrating the usage of Diligent Engine
Created
2015-10-15
1,776 commits to master branch, last one 3 days ago
RealScaler - image/video AI upscaler app (Real-ESRGAN)
Created
2022-11-19
95 commits to main branch, last one 4 months ago
Lumino is a framework for building real-time graphics applications.
Created
2015-05-19
4,893 commits to main branch, last one about a year ago
Unofficial repo for Frank D. Luna's "Introduction to 3D Game Programming with DirectX 12".
Created
2019-05-25
35 commits to master branch, last one 7 months ago
QDirect3DWidget implementation similar to the built-in QOpenGLWidget
Created
2019-01-15
87 commits to master branch, last one 3 years ago
A C++ implementation of Restir inside Falcor 8.0
Created
2025-03-11
44 commits to main branch, last one 27 days ago
DirectX Capabilities Viewer utility (dxcapsviewer.exe)
Created
2020-06-30
109 commits to main branch, last one 10 days ago
XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
Created
2020-04-05
250 commits to master branch, last one 22 days ago
A toy 3D game engine using DirectX 12.
Created
2021-10-22
8 commits to main branch, last one 3 years ago
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
Created
2020-03-26
2,345 commits to main branch, last one 28 days ago
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
Created
2024-03-25
103 commits to main branch, last one 7 months ago
Sample Program for DirectX 12 + Swift
Created
2021-02-10
1 commits to main branch, last one 4 years ago
🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.
Created
2018-05-17
43 commits to master branch, last one 3 years ago
Yet another pet engine
Created
2020-08-25
1,575 commits to master branch, last one about a month ago
Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.
Created
2023-08-19
8 commits to main branch, last one about a year ago