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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Created
2012-04-04
8,745 commits to master branch, last one 4 days ago
Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS-G Frame Generation (nvngx_dlssg).
Created
2023-12-15
106 commits to master branch, last one 3 days ago
QualityScaler - image/video AI upscaler app
Created
2022-04-03
221 commits to main branch, last one 11 days ago
DirectXTex texture processing library
Created
2015-04-09
1,041 commits to main branch, last one a day ago
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Created
2016-06-17
782 commits to main branch, last one a day ago
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
Created
2019-03-11
2,717 commits to master branch, last one a day ago
DirectXMesh geometry processing library
Created
2015-04-09
495 commits to main branch, last one 14 days ago
Easy to integrate memory allocation library for Direct3D 12
Created
2019-06-14
269 commits to master branch, last one 25 days ago
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Created
2018-07-17
955 commits to master branch, last one 2 months ago
A modern cross-platform low-level graphics API
Created
2015-10-15
4,177 commits to master branch, last one 3 days ago
This repository is intended to be used as a code repository for learning DirectX 12.
Created
2017-08-24
341 commits to main branch, last one about a year ago
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Created
2019-01-23
1,208 commits to master branch, last one 4 months ago
A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
Created
2018-04-12
71 commits to master branch, last one 2 years ago
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
Created
2021-10-13
841 commits to main branch, last one 4 months ago
Sample projects demonstrating the usage of Diligent Engine
Created
2015-10-15
1,591 commits to master branch, last one 3 days ago
Swift Game Engine supporting Windows, Linux, macOS, HTML5, and more 🚂
Created
2023-01-22
618 commits to main branch, last one about a month ago
RealScaler - image/video AI upscaler app (Real-ESRGAN)
Created
2022-11-19
86 commits to main branch, last one 2 months ago
Lumino is a framework for building real-time graphics applications.
Created
2015-05-19
4,893 commits to main branch, last one 2 months ago
QDirect3DWidget implementation similar to the built-in QOpenGLWidget
Created
2019-01-15
87 commits to master branch, last one 2 years ago
XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
Created
2020-04-05
231 commits to master branch, last one about a month ago
Unofficial repo for Frank D. Luna's "Introduction to 3D Game Programming with DirectX 12".
Created
2019-05-25
34 commits to master branch, last one 11 months ago
DirectX Capabilities Viewer utility (dxcapsviewer.exe)
Created
2020-06-30
80 commits to main branch, last one 16 days ago
A toy 3D game engine using DirectX 12.
Created
2021-10-22
8 commits to main branch, last one 2 years ago
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
Created
2020-03-26
1,937 commits to main branch, last one 26 days ago
Sample Program for DirectX 12 + Swift
Created
2021-02-10
1 commits to main branch, last one 3 years ago
🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.
Created
2018-05-17
43 commits to master branch, last one 2 years ago
Fast, high-quality texture compression library for many formats
Created
2019-02-09
37 commits to master branch, last one about a year ago
Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.
Created
2023-08-19
8 commits to main branch, last one 9 months ago
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework. [⚒️ Currently in development]
Created
2024-03-25
80 commits to main branch, last one 15 hours ago