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[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
Created
2013-10-25
6,137 commits to master branch, last one 2 years ago
The next generation GPU API for Python
Created
2019-12-16
470 commits to main branch, last one 2 days ago
Powerful and versatile visualization for Python.
Created
2019-05-03
505 commits to main branch, last one a day ago
🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust
Created
2020-11-03
234 commits to main branch, last one 6 days ago
Stochastic Screen Space Reflections (SSSR)
Created
2020-03-27
5 commits to master branch, last one 2 years ago
Single Pass Downsampler (SPD)
Created
2020-03-27
10 commits to master branch, last one 3 years ago
💥 A modern cross-platform game engine (WIP)
Created
2020-05-24
1,407 commits to master branch, last one 4 days ago
Combined Adaptive Compute Ambient Occlusion (CACAO)
Created
2020-05-05
6 commits to master branch, last one 3 years ago
XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
Created
2020-04-05
231 commits to master branch, last one 2 months ago
Experimental MMD renderer using DX12 and DXR.
Created
2020-06-23
56 commits to master branch, last one about a month ago
Luma Preserving Mapper (LPM)
Created
2020-03-12
4 commits to master branch, last one 2 years ago
Implementation agnostic memory allocator for Vulkan-like APIs
Created
2020-10-26
158 commits to main branch, last one 2 months ago
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
Created
2020-03-26
2,021 commits to main branch, last one 9 days ago
A Cross Platform Graphics API For Kotlin JVM and Kotlin JS
Created
2020-07-07
97 commits to master branch, last one 3 years ago