16 results found Sort:

543
5.4k
apache-2.0
121
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
Created 2013-10-25
6,137 commits to master branch, last one 3 years ago
47
646
bsd-2-clause
19
Powerful and versatile visualization for Python.
Created 2019-05-03
667 commits to main branch, last one 5 days ago
43
524
bsd-2-clause
17
WebGPU for Python
Created 2019-12-16
585 commits to main branch, last one 3 days ago
🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust
Created 2020-11-03
249 commits to main branch, last one 25 days ago
Stochastic Screen Space Reflections (SSSR)
Created 2020-03-27
5 commits to master branch, last one 3 years ago
Single Pass Downsampler (SPD)
Created 2020-03-27
10 commits to master branch, last one 4 years ago
💥 A modern cross-platform game engine (WIP)
Created 2020-05-24
1,630 commits to master branch, last one a day ago
Combined Adaptive Compute Ambient Occlusion (CACAO)
Created 2020-05-05
6 commits to master branch, last one 3 years ago
9
122
mit
3
XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
Created 2020-04-05
250 commits to master branch, last one 3 days ago
Experimental MMD renderer using DX12 and DXR.
Created 2020-06-23
57 commits to master branch, last one 24 days ago
Luma Preserving Mapper (LPM)
Created 2020-03-12
4 commits to master branch, last one 3 years ago
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
Created 2020-03-26
2,345 commits to main branch, last one 10 days ago
Implementation agnostic memory allocator for Vulkan-like APIs
Created 2020-10-26
158 commits to main branch, last one 11 months ago
4
57
mit
3
A Cross Platform Graphics API For Kotlin JVM and Kotlin JS
Created 2020-07-07
97 commits to master branch, last one 3 years ago
Learning DirectX 12 from code samples - Tutorial series
Created 2022-05-13
250 commits to master branch, last one about a year ago
Demonstrating the advantages of using DirectStorage over standard file I/O asset loading. Includes the API and changes required to make such a pipeline work.
Created 2023-09-26
1 commits to main branch, last one about a year ago