15 results found Sort:

75
828
bsd-3-clause
29
High-Performance Rendering Framework on Stream Architectures
Created 2020-11-20
7,155 commits to stable branch, last one about a month ago
34
539
apache-2.0
37
Real-time GPU path tracing with an OpenUSD Hydra render delegate
Created 2022-07-25
14 commits to main branch, last one 6 months ago
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Created 2019-01-23
1,220 commits to master branch, last one 3 hours ago
15
394
unknown
8
D3D12 Rendering Engine
Created 2020-06-17
571 commits to master branch, last one 2 years ago
14
321
mit
7
Real-time Direct3D 12 path tracer
Created 2023-04-24
551 commits to master branch, last one 19 days ago
28
286
unknown
12
A testbed project for Unity real-time ray tracing features
Created 2019-12-25
56 commits to master branch, last one 8 months ago
DXR based raytraced hard shadow for Unity
Created 2019-04-24
331 commits to dev branch, last one 3 years ago
A path tracing demo using hardware accelerated ray tracing in Unity
Created 2021-01-08
36 commits to main branch, last one about a year ago
9
122
mit
4
XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
Created 2020-04-05
243 commits to master branch, last one 2 days ago
Easy launch of your Windows applications and games with Wine/Proton
Created 2021-11-15
429 commits to main branch, last one 6 days ago
Experimental MMD renderer using DX12 and DXR.
Created 2020-06-23
56 commits to master branch, last one 9 months ago
12
99
unknown
6
Real-time raytracing fly through
Created 2020-11-18
42 commits to main branch, last one 3 years ago
DirectX Raytracing Tutorials in CSharp
Created 2020-03-24
39 commits to master branch, last one 4 years ago
Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
Created 2021-02-07
147 commits to master branch, last one about a year ago