15 results found Sort:
High-Performance Rendering Framework on Stream Architectures
Created
2020-11-20
7,155 commits to stable branch, last one about a month ago
Real-time GPU path tracing with an OpenUSD Hydra render delegate
Created
2022-07-25
14 commits to main branch, last one 6 months ago
Rendergraph-based DirectX 12 graphics engine
Created
2021-05-13
1,269 commits to master branch, last one 23 hours ago
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Created
2019-01-23
1,220 commits to master branch, last one 3 hours ago
D3D12 Rendering Engine
Created
2020-06-17
571 commits to master branch, last one 2 years ago
Real-time Direct3D 12 path tracer
Created
2023-04-24
551 commits to master branch, last one 19 days ago
A testbed project for Unity real-time ray tracing features
Created
2019-12-25
56 commits to master branch, last one 8 months ago
DXR based raytraced hard shadow for Unity
Created
2019-04-24
331 commits to dev branch, last one 3 years ago
A path tracing demo using hardware accelerated ray tracing in Unity
Created
2021-01-08
36 commits to main branch, last one about a year ago
XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
Created
2020-04-05
243 commits to master branch, last one 2 days ago
Easy launch of your Windows applications and games with Wine/Proton
Created
2021-11-15
429 commits to main branch, last one 6 days ago
Experimental MMD renderer using DX12 and DXR.
Created
2020-06-23
56 commits to master branch, last one 9 months ago
Real-time raytracing fly through
Created
2020-11-18
42 commits to main branch, last one 3 years ago
DirectX Raytracing Tutorials in CSharp
Created
2020-03-24
39 commits to master branch, last one 4 years ago
Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
Created
2021-02-07
147 commits to master branch, last one about a year ago