12 results found Sort:
🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
Created
2018-09-25
3,701 commits to wip branch, last one 27 days ago
MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.
Created
2020-09-11
1,091 commits to trunk branch, last one 11 months ago
A new 3D game engine for Linux and Windows using C++20 and Vulkan API in early development
Created
2019-12-10
1,440 commits to main branch, last one about a month ago
UI blur (translucent) effect for Unity.
Created
2023-02-05
59 commits to main branch, last one 16 days ago
vuk - A rendergraph-based abstraction for Vulkan
Created
2020-02-18
821 commits to master branch, last one about a year ago
Rendergraph-based DirectX12 graphics engine
Created
2021-05-13
1,365 commits to master branch, last one a day ago
Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP. Compatible with URP render graph in Unity 6.
Created
2024-01-29
127 commits to main branch, last one 11 days ago
My toy engine, mainly for rendering experiment and prototyping.
Created
2021-02-05
1,067 commits to main branch, last one 3 days ago
Renderer agnostic frame graph library
Created
2022-02-09
31 commits to master branch, last one about a year ago
An experimental game engine.
Created
2023-08-30
187 commits to master branch, last one about a month ago
A Unity package that includes a outline render feature for Unity 6 URP and rendergraph. Integrated with URP volume system. Perfect for fast prototyping.
Created
2024-08-10
26 commits to main branch, last one about a month ago
A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.
Created
2021-11-02
95 commits to main branch, last one 2 years ago