Statistics for topic computer-graphics
RepositoryStats tracks 561,412 Github repositories, of these 340 are tagged with the computer-graphics topic. The most common primary language for repositories using this topic is Python (112). Other languages include: C++ (102), Rust (16), Jupyter Notebook (14), C (12)
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Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
Core library for computer graphics & vision applications
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
👨🎓 北京交通大学计算机科学与技术学院研究生课程资料、笔记、回忆和整理的期末考试卷及课程作业。希望对你们有所帮助❤️,如果喜欢记得给个star🌟
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
👨🎓 北京交通大学计算机科学与技术学院研究生课程资料、笔记、回忆和整理的期末考试卷及课程作业。希望对你们有所帮助❤️,如果喜欢记得给个star🌟
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
Interactive Character Control with Auto-Regressive Motion Diffusion Models
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Productive, portable, and performant GPU programming in Python.
Interactive Character Control with Auto-Regressive Motion Diffusion Models
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
👨🎓 北京交通大学计算机科学与技术学院研究生课程资料、笔记、回忆和整理的期末考试卷及课程作业。希望对你们有所帮助❤️,如果喜欢记得给个star🌟
Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis (ECCV 2024 Oral) - Official Implementation
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
🧙🏻♂️A list of papers curated for you to dive into the Awesome Radiance Field-based 3D Editing.
Specification and reference implementation for the OpenPBR Surface shading model
Conversion between different conventions of camera matrices and transform matrices.
Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis (ECCV 2024 Oral) - Official Implementation