Statistics for topic computer-graphics
RepositoryStats tracks 518,325 Github repositories, of these 316 are tagged with the computer-graphics topic. The most common primary language for repositories using this topic is Python (104). Other languages include: C++ (97), Rust (15), C (12), Jupyter Notebook (12)
Stargazers over time for topic computer-graphics
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Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
GUI application for Anime4K shaders which allows to save upscaled video to disk
[AAAI'24] NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views
Official implementation of "EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS"
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
[AAAI'24] NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views
GUI application for Anime4K shaders which allows to save upscaled video to disk
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!
a comprehensive collection of video game tech analysis resources
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
Conversion between different conventions of camera matrices and transform matrices.