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Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Created
2023-07-04
235 commits to main branch, last one 2 months ago
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Created
2023-10-03
66 commits to master branch, last one 4 days ago
Point-NeRF: Point-based Neural Radiance Fields
Created
2022-02-11
44 commits to master branch, last one 3 months ago
Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux 🚀
Created
2024-01-23
309 commits to main branch, last one 3 days ago
All NeRF-related papers at CVPR/ICCV/ECCV/NIPS/ICML/ICLR
Created
2023-04-07
62 commits to main branch, last one 11 months ago
GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models (CVPR 2024)
Created
2023-10-12
37 commits to main branch, last one about a month ago
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
Created
2023-11-28
37 commits to main branch, last one 22 days ago
[CVPR2022] Neural Rays for Occlusion-aware Image-based Rendering
Created
2021-07-17
25 commits to main branch, last one 10 months ago
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
Created
2024-02-15
58 commits to main branch, last one about a month ago
[CVPR 2023] DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Models
Created
2023-02-23
15 commits to main branch, last one 7 months ago
A curated list of awesome scene representation(NeRFs) papers, code, and resources.
Created
2023-03-15
284 commits to main branch, last one a day ago
[CVPR 2023] Ref-NPR: Reference-Based Non-PhotoRealistic Radiance Fields
Created
2023-03-24
14 commits to main branch, last one 11 months ago
Official implementation of "Compact3D".
Created
2023-11-27
65 commits to main branch, last one a day ago
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
Created
2024-02-26
1 commits to main branch, last one about a month ago
Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"
Created
2024-02-09
8 commits to main branch, last one 7 days ago
Code Release for "Bilateral Guided Radiance Field Processing"
Created
2024-05-15
3 commits to master branch, last one 14 days ago
official repo for the paper "SPARF: Large-Scale Learning of 3D Sparse Radiance Fields from Few Input Images"
Created
2022-12-18
38 commits to main branch, last one 8 months ago