Statistics for topic 3d-graphics
RepositoryStats tracks 584,796 Github repositories, of these 274 are tagged with the 3d-graphics topic. The most common primary language for repositories using this topic is C++ (85). Other languages include: Python (47), C (27), JavaScript (16), C# (14), Rust (13), TypeScript (12)
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Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A high-level 3D class library that gives you real-time 3D graphics with just a few lines of C# code. Supports multiple platforms. Implemented as a .NET Standard library that works with all versions of...
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
An experimental declarative framework for Metal rendering in Swift.
A TypeScript Next.js project (App router) with Cesium that actually builds and runs on Vercel
This is my Personal Portfolio which I have made using React and some 3D graphics and animation.
My room in three JS Fully controlled 3D environment Fully customizable user-experience.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Official implementation of Bootstrap3D: Improving Multi-view Diffusion Model with Synthetic Data
A TypeScript Next.js project (App router) with Cesium that actually builds and runs on Vercel
[NeurIPS 2024] MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
[NeurIPS 2023] PrimDiffusion: Volumetric Primitives Diffusion for 3D Human Generation
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
DreamCinema: Cinematic Transfer with Free Camera and 3D Character
Official implementation of Bootstrap3D: Improving Multi-view Diffusion Model with Synthetic Data