Statistics for topic 3d-graphics
RepositoryStats tracks 592,323 Github repositories, of these 280 are tagged with the 3d-graphics topic. The most common primary language for repositories using this topic is C++ (86). Other languages include: Python (48), C (27), JavaScript (17), C# (14), Rust (13), TypeScript (12)
Stargazers over time for topic 3d-graphics
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🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A procedural Blender pipeline for photorealistic training image generation
[NeurIPS 2024] MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation
A curated list of various learning resources for computer graphics on mobile devices.
A curated list of resources on Gaussian Splatting techniques, featuring seminal papers, cutting-edge research, practical implementations, and community discussions. Ideal for both beginners and expert...
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations withou...
Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation
Official implementation of Bootstrap3D: Improving Multi-view Diffusion Model with Synthetic Data
This is my Personal Portfolio which I have made using React and some 3D graphics and animation.
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
[NeurIPS 2024] MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation
Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
An experimental declarative framework for Metal rendering in Swift.
A TypeScript Next.js project (App router) with Cesium that actually builds and runs on Vercel
[NeurIPS 2024] MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
"Structure-Aware Sparse-View X-ray 3D Reconstruction" (CVPR 2024)
DreamCinema: Cinematic Transfer with Free Camera and 3D Character
Official implementation of Bootstrap3D: Improving Multi-view Diffusion Model with Synthetic Data
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor