Statistics for topic 3d-graphics
RepositoryStats tracks 579,129 Github repositories, of these 270 are tagged with the 3d-graphics topic. The most common primary language for repositories using this topic is C++ (84). Other languages include: Python (47), C (27), JavaScript (16), C# (13), Rust (13), TypeScript (11)
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🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A procedural Blender pipeline for photorealistic training image generation
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
A guide for getting started in game developemnt showcasing the best Game Engines, Software, and Libraries for building Games and Open world Simulators.
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
[NeurIPS 2024] MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation
A simple, lightweight yet highly versatile OpenGL graphics library
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A procedural Blender pipeline for photorealistic training image generation
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
A guide for getting started in game developemnt showcasing the best Game Engines, Software, and Libraries for building Games and Open world Simulators.
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
[NeurIPS 2024] MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation
A simple, lightweight yet highly versatile OpenGL graphics library
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations withou...
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Official implementation of Bootstrap3D: Improving Multi-view Diffusion Model with Synthetic Data
This is my Personal Portfolio which I have made using React and some 3D graphics and animation.
[NeurIPS 2024] MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation
🚀 A minimal WebGPU example written in C, compiled to WebAssembly (wasm). 🛠️ Ideal for experimenting and preparing for native development without install dependencies (dawn, wgpu-rs).
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
[NeurIPS 2024] MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
DreamCinema: Cinematic Transfer with Free Camera and 3D Character
Official implementation of Bootstrap3D: Improving Multi-view Diffusion Model with Synthetic Data