Trending repositories for topic 3d-graphics
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A procedural Blender pipeline for photorealistic training image generation
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations withou...
Scene3D is a collection of scripts, materials and tools to help you develop 3D games with the Defold game engine.
Code repository for Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model.
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
DreamCinema: Cinematic Transfer with Free Camera and 3D Character
Scene3D is a collection of scripts, materials and tools to help you develop 3D games with the Defold game engine.
MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation
Jet-Lagged Engine is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
A procedural Blender pipeline for photorealistic training image generation
Code repository for Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model.
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations withou...
A procedural Blender pipeline for photorealistic training image generation
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
A python module for scientific analysis of 3D data based on VTK and Numpy
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
DreamCinema: Cinematic Transfer with Free Camera and 3D Character
🚀 A minimal WebGPU example written in C, compiled to WebAssembly (wasm). 🛠️ Ideal for experimenting and preparing for native development without install dependencies (dawn, wgpu-rs).
This is my Personal Portfolio which I have made using React and some 3D graphics and animation.
Scene3D is a collection of scripts, materials and tools to help you develop 3D games with the Defold game engine.
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
C++ library designed to provide an abstraction for different rendering engines. It offers unified APIs for creating 3D graphics applications.
MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation
"Structure-Aware Sparse-View X-ray 3D Reconstruction" (CVPR 2024)
📺👽 3D graphics engine on the terminal in standard C without third parties
ImGui Hydra Editor is a USD editor written in c++ with the ImGui and OpenUSD frameworks.
A set of tools to visualize and interact with sequences of 3D data.
Code Release for "Bilateral Guided Radiance Field Processing"
DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc :dizzy:
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
DreamCinema: Cinematic Transfer with Free Camera and 3D Character
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations withou...
A procedural Blender pipeline for photorealistic training image generation
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Code repository for Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model.
MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation
DreamCinema: Cinematic Transfer with Free Camera and 3D Character
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
NeoAxis Engine is a versatile game engine designed for creating video games and real-time apps.
This is my Personal Portfolio which I have made using React and some 3D graphics and animation.
Code Release for "Bilateral Guided Radiance Field Processing"
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation
🚀 A minimal WebGPU example written in C, compiled to WebAssembly (wasm). 🛠️ Ideal for experimenting and preparing for native development without install dependencies (dawn, wgpu-rs).
Scene3D is a collection of scripts, materials and tools to help you develop 3D games with the Defold game engine.
Official implementation of Bootstrap3D: Improving 3D Content Creation with Synthetic Data
"Structure-Aware Sparse-View X-ray 3D Reconstruction" (CVPR 2024)
ImGui Hydra Editor is a USD editor written in c++ with the ImGui and OpenUSD frameworks.
A curated list of resources on Gaussian Splatting techniques, featuring seminal papers, cutting-edge research, practical implementations, and community discussions. Ideal for both beginners and expert...
Automatically updated C# bindings for sokol https://github.com/floooh/sokol with native dynamic link libraries.
DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc :dizzy:
Qt 3DViewer is a user-friendly 3D model viewer powered by Python, PyQt, OpenGL, and ModernGL, supporting multiple file formats developed by Alon Rubin.
Code repository for Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model.
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation
A curated list of resources on Gaussian Splatting techniques, featuring seminal papers, cutting-edge research, practical implementations, and community discussions. Ideal for both beginners and expert...
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
[NeurIPS 2023] PrimDiffusion: Volumetric Primitives Diffusion for 3D Human Generation
ImGui Hydra Editor is a USD editor written in c++ with the ImGui and OpenUSD frameworks.
Reasoning 3D Segmentation - "segment anything"/grounding/part seperation in 3D with natural conversations.
Official implementation of Bootstrap3D: Improving 3D Content Creation with Synthetic Data
This is my Personal Portfolio which I have made using React and some 3D graphics and animation.
NeoAxis Engine is a versatile game engine designed for creating video games and real-time apps.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Code repository for Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations withou...
ICCV 2023 Papers: Discover cutting-edge research from ICCV 2023, the leading computer vision conference. Stay updated on the latest in computer vision and deep learning, with code included. ⭐ support ...
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
A procedural Blender pipeline for photorealistic training image generation
Specification and reference implementation for the OpenPBR Surface shading model
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
"Structure-Aware Sparse-View X-ray 3D Reconstruction" (CVPR 2024)
Bring DirectX to Linux! This is a Open Source DirectX implementation for Linux, providing native support for DirectX-based applications and games, without relying on Wine's Windows compatibility layer...
Specification and reference implementation for the OpenPBR Surface shading model
ICCV 2023 Papers: Discover cutting-edge research from ICCV 2023, the leading computer vision conference. Stay updated on the latest in computer vision and deep learning, with code included. ⭐ support ...
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
DreamCinema: Cinematic Transfer with Free Camera and 3D Character
Jet-Lagged Engine is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.
Official implementation of Bootstrap3D: Improving 3D Content Creation with Synthetic Data
ImGui Hydra Editor is a USD editor written in c++ with the ImGui and OpenUSD frameworks.
[NeurIPS 2023] PrimDiffusion: Volumetric Primitives Diffusion for 3D Human Generation
Samples for Ab4d.SharpEngine (cross-platform 3D rendering engine)
Qt 3DViewer is a user-friendly 3D model viewer powered by Python, PyQt, OpenGL, and ModernGL, supporting multiple file formats developed by Alon Rubin.