Trending repositories for topic 3d-graphics
Every authored resources 📦 (premium or open-access) to learn 3D Data Science.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Every authored resources 📦 (premium or open-access) to learn 3D Data Science.
Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations withou...
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services
An experimental three.js SVG renderer to render 3D scenes as Vector Graphics.
Resources on 3D Graphics Programming and Game Development in F#
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Every authored resources 📦 (premium or open-access) to learn 3D Data Science.
An experimental three.js SVG renderer to render 3D scenes as Vector Graphics.
A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services
Resources on 3D Graphics Programming and Game Development in F#
Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
3D FPS game engine with full dynamic lighting and shadows
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Every authored resources 📦 (premium or open-access) to learn 3D Data Science.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations withou...
A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services
Every authored resources 📦 (premium or open-access) to learn 3D Data Science.
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Official repository accompanying a CVPR 2022 paper EMOCA: Emotion Driven Monocular Face Capture And Animation. EMOCA takes a single image of a face as input and produces a 3D reconstruction. EMOCA set...
A procedural Blender pipeline for photorealistic training image generation
Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation
Every authored resources 📦 (premium or open-access) to learn 3D Data Science.
A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services
An experimental three.js SVG renderer to render 3D scenes as Vector Graphics.
Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation
A collection of resources for building 3D projects with three.js
Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
:sunglasses: A curated list of 3D graphics libraries and resources
Bring DirectX to Linux! This is a Open Source DirectX implementation for Linux, providing native support for DirectX-based applications and games, without relying on Wine's Windows compatibility layer...
Resources on 3D Graphics Programming and Game Development in F#
Official repository accompanying a CVPR 2022 paper EMOCA: Emotion Driven Monocular Face Capture And Animation. EMOCA takes a single image of a face as input and produces a 3D reconstruction. EMOCA set...
"Structure-Aware Sparse-View X-ray 3D Reconstruction" (CVPR 2024)
A set of tools to visualize and interact with sequences of 3D data.
A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services
Publication-ready visualization of 3D objects and point clouds in seconds.
Every authored resources 📦 (premium or open-access) to learn 3D Data Science.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations withou...
A procedural Blender pipeline for photorealistic training image generation
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Code repository for Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model.
Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
[NeurIPS 2024] MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation
Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation
Publication-ready visualization of 3D objects and point clouds in seconds.
Every authored resources 📦 (premium or open-access) to learn 3D Data Science.
A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services
An experimental three.js SVG renderer to render 3D scenes as Vector Graphics.
[NeurIPS 2024] MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Official implementation of Bootstrap3D: Improving Multi-view Diffusion Model with Synthetic Data
A guide for getting started in game developemnt showcasing the best Game Engines, Software, and Libraries for building Games and Open world Simulators.
A collection of resources for building 3D projects with three.js
A collection of awesome Free/Open Source things regarding the SideFx Houdini ecosystem.
Reasoning 3D Segmentation - "segment anything"/grounding/part seperation in 3D with natural conversations.
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
A compilation of 3D mesh models found on the web for research purposes
[NeurIPS 2024] MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation
Official implementation of Bootstrap3D: Improving Multi-view Diffusion Model with Synthetic Data
Reasoning 3D Segmentation - "segment anything"/grounding/part seperation in 3D with natural conversations.
NeoAxis Engine is a versatile game engine designed for creating video games and real-time apps.
A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services
A TypeScript Next.js project (App router) with Cesium that actually builds and runs on Vercel
Publication-ready visualization of 3D objects and point clouds in seconds.
Every authored resources 📦 (premium or open-access) to learn 3D Data Science.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations withou...
Code repository for Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model.
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
A procedural Blender pipeline for photorealistic training image generation
"Structure-Aware Sparse-View X-ray 3D Reconstruction" (CVPR 2024)
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Specification and reference implementation for the OpenPBR Surface shading model
[NeurIPS 2024] MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
"Structure-Aware Sparse-View X-ray 3D Reconstruction" (CVPR 2024)
DreamCinema: Cinematic Transfer with Free Camera and 3D Character
Official implementation of Bootstrap3D: Improving Multi-view Diffusion Model with Synthetic Data
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Explore the world of 3D graphics and visualization with VTK examples in Python.
Jet-Lagged Engine is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.
Bring DirectX to Linux! This is a Open Source DirectX implementation for Linux, providing native support for DirectX-based applications and games, without relying on Wine's Windows compatibility layer...
Samples for Ab4d.SharpEngine (cross-platform 3D rendering engine)
ImGui Hydra Editor is a USD editor written in c++ with the ImGui and OpenUSD frameworks.
Basic OpenGL 1.x implementation for small FPGAs (like iCE40UP5K)
A curated list of resources on Gaussian Splatting techniques, featuring seminal papers, cutting-edge research, practical implementations, and community discussions. Ideal for both beginners and expert...
Publication-ready visualization of 3D objects and point clouds in seconds.
Specification and reference implementation for the OpenPBR Surface shading model
🚀 A minimal WebGPU example written in C, compiled to WebAssembly (wasm). 🛠️ Ideal for experimenting and preparing for native development without install dependencies (dawn, wgpu-rs).