Trending repositories for topic 3d-graphics
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Code repository for Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A procedural Blender pipeline for photorealistic training image generation
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
A list of papers and datasets about point cloud analysis (processing)
Official repository accompanying a CVPR 2022 paper EMOCA: Emotion Driven Monocular Face Capture And Animation. EMOCA takes a single image of a face as input and produces a 3D reconstruction. EMOCA set...
Reconstruct Watertight Meshes from Point Clouds [SIGGRAPH 2020]
A curated list of resources on Gaussian Splatting techniques, featuring seminal papers, cutting-edge research, practical implementations, and community discussions. Ideal for both beginners and expert...
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
A curated list of resources on Gaussian Splatting techniques, featuring seminal papers, cutting-edge research, practical implementations, and community discussions. Ideal for both beginners and expert...
A header-only, pure-C math library for 2D/3D graphics (matrix, vector, quaternion) Seeks to be close to C89/C90 compliant for portability. It's like a BLAS, but easier to use.
Code repository for Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model.
Scene3D is a collection of scripts, materials and tools to help you develop 3D games with the Defold game engine.
This is a implementation of the 3D FLAME model in PyTorch
Bring DirectX to Linux! This is a Open Source DirectX implementation for Linux, providing native support for DirectX-based applications and games, without relying on Wine's Windows compatibility layer...
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a Dear ImGUI editor and built on Silk.NET
Official repository accompanying a CVPR 2022 paper EMOCA: Emotion Driven Monocular Face Capture And Animation. EMOCA takes a single image of a face as input and produces a 3D reconstruction. EMOCA set...
A procedural Blender pipeline for photorealistic training image generation
Specification and reference implementation for the OpenPBR Surface shading model
Reconstruct Watertight Meshes from Point Clouds [SIGGRAPH 2020]
Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine.
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A procedural Blender pipeline for photorealistic training image generation
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Code repository for Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model.
A list of papers and datasets about point cloud analysis (processing)
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations withou...
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a Dear ImGUI editor and built on Silk.NET
Official repository accompanying a CVPR 2022 paper EMOCA: Emotion Driven Monocular Face Capture And Animation. EMOCA takes a single image of a face as input and produces a 3D reconstruction. EMOCA set...
Structure-Aware Sparse-View X-ray 3D Reconstruction (CVPR 2024)
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a Dear ImGUI editor and built on Silk.NET
A curated list of resources on Gaussian Splatting techniques, featuring seminal papers, cutting-edge research, practical implementations, and community discussions. Ideal for both beginners and expert...
A header-only, pure-C math library for 2D/3D graphics (matrix, vector, quaternion) Seeks to be close to C89/C90 compliant for portability. It's like a BLAS, but easier to use.
A curated list of various learning resources for computer graphics on mobile devices.
A high-level 3D class library that gives you real-time 3D graphics with just a few lines of C# code. Supports multiple platforms. Implemented as a .NET Standard library that works with all versions of...
Code repository for Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model.
DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc :dizzy:
Scene3D is a collection of scripts, materials and tools to help you develop 3D games with the Defold game engine.
Official repository accompanying a CVPR 2022 paper EMOCA: Emotion Driven Monocular Face Capture And Animation. EMOCA takes a single image of a face as input and produces a 3D reconstruction. EMOCA set...
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations withou...
Code repository for Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model.
A procedural Blender pipeline for photorealistic training image generation
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a Dear ImGUI editor and built on Silk.NET
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
A python module for scientific analysis of 3D data based on VTK and Numpy
A cross platform app for quick and easy still image camera matching
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a Dear ImGUI editor and built on Silk.NET
Structure-Aware Sparse-View X-ray 3D Reconstruction (CVPR 2024)
Samples for Ab4d.SharpEngine (cross-platform 3D rendering engine)
Bring DirectX to Linux! This is a Open Source DirectX implementation for Linux, providing native support for DirectX-based applications and games, without relying on Wine's Windows compatibility layer...
A compilation of 3D mesh models found on the web for research purposes
A curated list of resources on Gaussian Splatting techniques, featuring seminal papers, cutting-edge research, practical implementations, and community discussions. Ideal for both beginners and expert...
Generate a normal map or displacement map from a photo texture with UNet
'Jet-Lagged Engine' is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.
A collection of awesome Free/Open Source things regarding the SideFx Houdini ecosystem.
In this study, the materials coming from the conveyor line will be taken from the conveyor line using delta robot arm and placed in the desired position as required by the process. The program that wi...
Qt 3DViewer is a user-friendly 3D model viewer powered by Python, PyQt, OpenGL, and ModernGL, supporting multiple file formats developed by Alon Rubin.
Specification and reference implementation for the OpenPBR Surface shading model
Code repository for Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model.
ICCV 2023 Papers: Discover cutting-edge research from ICCV 2023, the leading computer vision conference. Stay updated on the latest in computer vision and deep learning, with code included. ⭐ support ...
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a Dear ImGUI editor and built on Silk.NET
Mathematical, Statistics, Medical, Scientific Data Visualization
[NeurIPS 2023] PrimDiffusion: Volumetric Primitives Diffusion for 3D Human Generation
A curated list of resources on Gaussian Splatting techniques, featuring seminal papers, cutting-edge research, practical implementations, and community discussions. Ideal for both beginners and expert...
ImGui Hydra Editor is a USD editor written in c++ with the ImGui and OpenUSD frameworks.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Code repository for Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations withou...
ICCV 2023 Papers: Discover cutting-edge research from ICCV 2023, the leading computer vision conference. Stay updated on the latest in computer vision and deep learning, with code included. ⭐ support ...
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
A procedural Blender pipeline for photorealistic training image generation
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
A python module for scientific analysis of 3D data based on VTK and Numpy
Specification and reference implementation for the OpenPBR Surface shading model
ICCV 2023 Papers: Discover cutting-edge research from ICCV 2023, the leading computer vision conference. Stay updated on the latest in computer vision and deep learning, with code included. ⭐ support ...
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
'Jet-Lagged Engine' is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.
[NeurIPS 2023] PrimDiffusion: Volumetric Primitives Diffusion for 3D Human Generation
Qt 3DViewer is a user-friendly 3D model viewer powered by Python, PyQt, OpenGL, and ModernGL, supporting multiple file formats developed by Alon Rubin.
AI based all-in-one character generator Blender plug-in. This project contains unofficial updates for the CEB_ECON Blender add-on.
ImGui Hydra Editor is a USD editor written in c++ with the ImGui and OpenUSD frameworks.
🚀 A minimal WebGPU example written in C, compiled to WebAssembly (wasm). 🛠️ Ideal for experimenting and preparing for native development without install dependencies (dawn, wgpu-rs).
A collection of awesome Free/Open Source things regarding the SideFx Houdini ecosystem.
My room in three JS Fully controlled 3D environment Fully customizable user-experience.