Trending repositories for topic 3d-graphics
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations withou...
A procedural Blender pipeline for photorealistic training image generation
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
A high-fidelity 3D face reconstruction library from monocular RGB image(s)
Code repository for Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model.
[NeurIPS 2024] MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation
A high-level 3D class library that gives you real-time 3D graphics with just a few lines of C# code. Supports multiple platforms. Implemented as a .NET Standard library that works with all versions of...
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
3D FPS game engine with full dynamic lighting and shadows
This is a implementation of the 3D FLAME model in PyTorch
A high-fidelity 3D face reconstruction library from monocular RGB image(s)
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
Software rendering engine with PBR. Built from scratch on C++.
A procedural Blender pipeline for photorealistic training image generation
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations withou...
A procedural Blender pipeline for photorealistic training image generation
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
An experimental declarative framework for Metal rendering in Swift.
A TypeScript Next.js project (App router) with Cesium that actually builds and runs on Vercel
This is my Personal Portfolio which I have made using React and some 3D graphics and animation.
My room in three JS Fully controlled 3D environment Fully customizable user-experience.
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
[NeurIPS 2024] MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation
3Dev is a lightweight, yet powerful game engine with PBR, physics, angelscript support and more
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
A collection of resources for building 3D projects with three.js
Videos of deep learning optimizers moving on 3D problem-landscapes
A high-level 3D class library that gives you real-time 3D graphics with just a few lines of C# code. Supports multiple platforms. Implemented as a .NET Standard library that works with all versions of...
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Specification and reference implementation for the OpenPBR Surface shading model
DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc :dizzy:
Code Release for "Bilateral Guided Radiance Field Processing"
Scene3D is a collection of scripts, materials and tools to help you develop 3D games with the Defold game engine.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations withou...
A procedural Blender pipeline for photorealistic training image generation
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
An experimental declarative framework for Metal rendering in Swift.
Code repository for Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model.
Specification and reference implementation for the OpenPBR Surface shading model
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
Official implementation of Bootstrap3D: Improving Multi-view Diffusion Model with Synthetic Data
A TypeScript Next.js project (App router) with Cesium that actually builds and runs on Vercel
This is my Personal Portfolio which I have made using React and some 3D graphics and animation.
[NeurIPS 2024] MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation
A collection of resources for building 3D projects with three.js
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
Specification and reference implementation for the OpenPBR Surface shading model
Code Release for "Bilateral Guided Radiance Field Processing"
A high-level 3D class library that gives you real-time 3D graphics with just a few lines of C# code. Supports multiple platforms. Implemented as a .NET Standard library that works with all versions of...
BIMROCKET is an open source platform for BIM project management. It has a web application to view and edit IFC models and a server to store BIM projects in an OrientDB database.
My room in three JS Fully controlled 3D environment Fully customizable user-experience.
"Structure-Aware Sparse-View X-ray 3D Reconstruction" (CVPR 2024)
Samples for Ab4d.SharpEngine (cross-platform 3D rendering engine)
[NeurIPS 2024] MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
[NeurIPS 2023] PrimDiffusion: Volumetric Primitives Diffusion for 3D Human Generation
Official implementation of Bootstrap3D: Improving Multi-view Diffusion Model with Synthetic Data
Reasoning 3D Segmentation - "segment anything"/grounding/part seperation in 3D with natural conversations.
NeoAxis Engine is a versatile game engine designed for creating video games and real-time apps.
A TypeScript Next.js project (App router) with Cesium that actually builds and runs on Vercel
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations withou...
Code repository for Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model.
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
A procedural Blender pipeline for photorealistic training image generation
"Structure-Aware Sparse-View X-ray 3D Reconstruction" (CVPR 2024)
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
ICCV 2023 Papers: Discover cutting-edge research from ICCV 2023, the leading computer vision conference. Stay updated on the latest in computer vision and deep learning, with code included. ⭐ support ...
Specification and reference implementation for the OpenPBR Surface shading model
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
DreamCinema: Cinematic Transfer with Free Camera and 3D Character
Official implementation of Bootstrap3D: Improving Multi-view Diffusion Model with Synthetic Data
[NeurIPS 2023] PrimDiffusion: Volumetric Primitives Diffusion for 3D Human Generation
Bring DirectX to Linux! This is a Open Source DirectX implementation for Linux, providing native support for DirectX-based applications and games, without relying on Wine's Windows compatibility layer...
Samples for Ab4d.SharpEngine (cross-platform 3D rendering engine)
A curated list of resources on Gaussian Splatting techniques, featuring seminal papers, cutting-edge research, practical implementations, and community discussions. Ideal for both beginners and expert...
Jet-Lagged Engine is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.
ImGui Hydra Editor is a USD editor written in c++ with the ImGui and OpenUSD frameworks.
Qt 3DViewer is a user-friendly 3D model viewer powered by Python, PyQt, OpenGL, and ModernGL, supporting multiple file formats developed by Alon Rubin.
Specification and reference implementation for the OpenPBR Surface shading model
🚀 A minimal WebGPU example written in C, compiled to WebAssembly (wasm). 🛠️ Ideal for experimenting and preparing for native development without install dependencies (dawn, wgpu-rs).
Generate a normal map or displacement map from a photo texture with UNet