Statistics for topic metal
RepositoryStats tracks 595,857 Github repositories, of these 186 are tagged with the metal topic. The most common primary language for repositories using this topic is Swift (67). Other languages include: C++ (49), C (12)
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High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
High-Performance Rendering Framework on Stream Architectures
A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
High-Performance Rendering Framework on Stream Architectures
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services
Translates native shader languages into CrossGL universal shader language and vice versa.
High-Performance Rendering Framework on Stream Architectures
A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
A fast C++23 3D game engine for modern devices, with wide platform support
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
An open-source note-taking application built with Metal for iOS and macOS.
A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services
A fast C++23 3D game engine for modern devices, with wide platform support
Translates native shader languages into CrossGL universal shader language and vice versa.
🐧 A real-time physically based 3D rendering engine for React Native
Drawing graphics efficiently on Apple Vision using the Metal rendering API
Phi-3.5 for Mac: Locally-run Vision and Language Models for Apple Silicon
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Phi-3.5 for Mac: Locally-run Vision and Language Models for Apple Silicon
A few quick scripts focused on testing TensorFlow/PyTorch/Llama 2 on macOS.
A high-level Swift framework that simplifies working with GPU Metal Compute.