Trending repositories for topic metal
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
Open deep learning compiler stack for cpu, gpu and specialized accelerators
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x &...
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
🐧 A real-time physically based 3D rendering engine for React Native
Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
🔮 SwiftUI 5 Metal Shader Collection + scroll view layouts & effects.
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
🔮 SwiftUI 5 Metal Shader Collection + scroll view layouts & effects.
🐧 A real-time physically based 3D rendering engine for React Native
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
High-performance and flexible video editing and effects framework, based on AVFoundation and Metal.
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Open deep learning compiler stack for cpu, gpu and specialized accelerators
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x &...
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
🐧 A real-time physically based 3D rendering engine for React Native
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
Flutter video player plugin for all desktop+mobile platforms. download prebuilt examples from github actions. https://pub.dev/packages/fvp
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
An experimental declarative framework for Metal rendering in Swift.
Flutter video player plugin for all desktop+mobile platforms. download prebuilt examples from github actions. https://pub.dev/packages/fvp
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
My toy engine, mainly for rendering experiment and prototyping.
A demonstration of RealityKit's LowLevelMesh API
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
🐧 A real-time physically based 3D rendering engine for React Native
Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
🔮 SwiftUI 5 Metal Shader Collection + scroll view layouts & effects.
A few quick scripts focused on testing TensorFlow/PyTorch/Llama 2 on macOS.
A minimal example of rendering an immersive spatial experience with Metal, ARKit, and visionOS Compositing Services
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Open deep learning compiler stack for cpu, gpu and specialized accelerators
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x &...
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
An experimental declarative framework for Metal rendering in Swift.
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
🐧 A real-time physically based 3D rendering engine for React Native
Drawing graphics efficiently on Apple Vision using the Metal rendering API
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
Drawing graphics efficiently on Apple Vision using the Metal rendering API
Flutter video player plugin for all desktop+mobile platforms. download prebuilt examples from github actions. https://pub.dev/packages/fvp
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
A drawing app using Metal for iPhone/iPad with reference to jSignature.
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
Cross-architecture parallel algorithms for Julia's CPU and GPU backends. Targets multithreaded CPUs, and GPUs via Intel oneAPI, AMD ROCm, Apple Metal, Nvidia CUDA.
My toy engine, mainly for rendering experiment and prototyping.
Phi-3.5 for Mac: Locally-run Vision and Language Models for Apple Silicon
A fast C++23 3D game engine for modern devices, with wide platform support
A few quick scripts focused on testing TensorFlow/PyTorch/Llama 2 on macOS.
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
🐧 A real-time physically based 3D rendering engine for React Native
Drawing graphics efficiently on Apple Vision using the Metal rendering API
Phi-3.5 for Mac: Locally-run Vision and Language Models for Apple Silicon
A few quick scripts focused on testing TensorFlow/PyTorch/Llama 2 on macOS.
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
Cross-architecture parallel algorithms for Julia's CPU and GPU backends. Targets multithreaded CPUs, and GPUs via Intel oneAPI, AMD ROCm, Apple Metal, Nvidia CUDA.
A demonstration of RealityKit's LowLevelMesh API
Shape Animation Examples using SDF with MSL (Metal Shader Language)
Translates native shader languages into CrossGL universal shader language and vice versa.
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Open deep learning compiler stack for cpu, gpu and specialized accelerators
🐧 A real-time physically based 3D rendering engine for React Native
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x &...
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
📚 Curated list of articles, tutorials and repos that may help you dig a little bit deeper into iOS [and Apple Platforms].
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Apple Silicon Guide. Learn all about the A17 Pro, A16 Bionic, R1, M1-series, M2-series, and M3-series chips. Along with all the Devices, Operating Systems, Tools, Gaming, and Software that Apple Sili...
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
Phi-3.5 for Mac: Locally-run Vision and Language Models for Apple Silicon
A high-level Swift framework that simplifies working with GPU Metal Compute.
Shape Animation Examples using SDF with MSL (Metal Shader Language)
A demonstration of RealityKit's LowLevelMesh API
Drawing graphics efficiently on Apple Vision using the Metal rendering API
A Swift framework that simplifies working with Apple's Metal API.
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
Creative coding framework for Swift. Built on Apple's Metal. Inspired by Processing. Supports visionOS.
A drawing app using Metal for iPhone/iPad with reference to jSignature.
Flutter video player plugin for all desktop+mobile platforms. download prebuilt examples from github actions. https://pub.dev/packages/fvp
Handle two finger transformation gesture in SwiftUI and Metal views