Trending repositories for topic metal
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Open deep learning compiler stack for cpu, gpu and specialized accelerators
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Hello, Dear ImGui: unleash your creativity in app development and prototyping
📚 Curated list of articles, tutorials and repos that may help you dig a little bit deeper into iOS [and Apple Platforms].
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
Run AI models locally on your machine with node.js bindings for llama.cpp. Force a JSON schema on the model output on the generation level
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x &...
A fast C++20 3D game engine for modern devices, with wide platform support
🔮 SwiftUI 5 Metal Shader Collection + scroll view layouts & effects.
Swift Game Engine supporting Windows, Linux, macOS, HTML5, and more 🚂
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
Hello, Dear ImGui: unleash your creativity in app development and prototyping
A fast C++20 3D game engine for modern devices, with wide platform support
Swift Game Engine supporting Windows, Linux, macOS, HTML5, and more 🚂
🔮 SwiftUI 5 Metal Shader Collection + scroll view layouts & effects.
Run AI models locally on your machine with node.js bindings for llama.cpp. Force a JSON schema on the model output on the generation level
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
An open source Minecraft Java Edition client built for speed.
Creative coding framework for Swift. Built on Apple's Metal. Inspired by Processing. Supports visionOS.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
📚 Curated list of articles, tutorials and repos that may help you dig a little bit deeper into iOS [and Apple Platforms].
Interactive, thoroughly customizable maps for iOS powered by vector tiles and Metal
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
Open deep learning compiler stack for cpu, gpu and specialized accelerators
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A fast C++20 3D game engine for modern devices, with wide platform support
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x &...
📚 Curated list of articles, tutorials and repos that may help you dig a little bit deeper into iOS [and Apple Platforms].
Hello, Dear ImGui: unleash your creativity in app development and prototyping
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Run AI models locally on your machine with node.js bindings for llama.cpp. Force a JSON schema on the model output on the generation level
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
A fast C++20 3D game engine for modern devices, with wide platform support
A cross-platform render-graph based rendering system written in Swift
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
Hello, Dear ImGui: unleash your creativity in app development and prototyping
Creative coding framework for Swift. Built on Apple's Metal. Inspired by Processing. Supports visionOS.
🔮 SwiftUI 5 Metal Shader Collection + scroll view layouts & effects.
Run AI models locally on your machine with node.js bindings for llama.cpp. Force a JSON schema on the model output on the generation level
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Open deep learning compiler stack for cpu, gpu and specialized accelerators
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x &...
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
Run AI models locally on your machine with node.js bindings for llama.cpp. Force a JSON schema on the model output on the generation level
An open source Minecraft Java Edition client built for speed.
📚 Curated list of articles, tutorials and repos that may help you dig a little bit deeper into iOS [and Apple Platforms].
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
🔮 SwiftUI 5 Metal Shader Collection + scroll view layouts & effects.
A fast C++20 3D game engine for modern devices, with wide platform support
An open source Minecraft Java Edition client built for speed.
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
A fast C++20 3D game engine for modern devices, with wide platform support
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
🔮 SwiftUI 5 Metal Shader Collection + scroll view layouts & effects.
Run AI models locally on your machine with node.js bindings for llama.cpp. Force a JSON schema on the model output on the generation level
Creative coding framework for Swift. Built on Apple's Metal. Inspired by Processing. Supports visionOS.
A few quick scripts focused on testing TensorFlow/PyTorch/Llama 2 on macOS.
Hello, Dear ImGui: unleash your creativity in app development and prototyping
Swift Game Engine supporting Windows, Linux, macOS, HTML5, and more 🚂
A curated list of various learning resources for computer graphics on mobile devices.
Shape Animation Examples using SDF with MSL (Metal Shader Language)
Run AI models locally on your machine with node.js bindings for llama.cpp. Force a JSON schema on the model output on the generation level
A SwiftUI repository, showcasing a meticulously curated assortment of Metal shaders strategically crafted to harness the innovative visual enhancements introduced in iOS 17.
A few quick scripts focused on testing TensorFlow/PyTorch/Llama 2 on macOS.
Shape Animation Examples using SDF with MSL (Metal Shader Language)
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
Open deep learning compiler stack for cpu, gpu and specialized accelerators
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x &...
📚 Curated list of articles, tutorials and repos that may help you dig a little bit deeper into iOS [and Apple Platforms].
Run AI models locally on your machine with node.js bindings for llama.cpp. Force a JSON schema on the model output on the generation level
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Apple Silicon Guide. Learn all about the A17 Pro, A16 Bionic, R1, M1-series, M2-series, and M3-series chips. Along with all the Devices, Operating Systems, Tools, Gaming, and Software that Apple Sili...
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
🔮 SwiftUI 5 Metal Shader Collection + scroll view layouts & effects.
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
Lightweight, high-performance HTML renderer for game and app developers.
Swift Game Engine supporting Windows, Linux, macOS, HTML5, and more 🚂
Faster alternative to Metal Performance Shaders
🔮 SwiftUI 5 Metal Shader Collection + scroll view layouts & effects.
Flutter video player plugin for all desktop+mobile platforms. download prebuilt examples from github actions. https://pub.dev/packages/fvp
Shape Animation Examples using SDF with MSL (Metal Shader Language)
A clean and simple cross-platform C++ library to convert GLSL shaders to HLSL, Metal, Vulkan, and WebGPU
🌕 Gold/Silver ratio metal charts with the USD/CHF price movements of Gold/Silver 🌑
Creative coding framework for Swift. Built on Apple's Metal. Inspired by Processing. Supports visionOS.
A fast C++20 3D game engine for modern devices, with wide platform support