Trending repositories for topic metal
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
High-Performance Rendering Framework on Stream Architectures
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
Open deep learning compiler stack for cpu, gpu and specialized accelerators
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
🎨 GPU accelerated image / video and camera filter library based on Metal. Support macOS & iOS. 图像、视频、相机滤镜框架
Hello, Dear ImGui: unleash your creativity in app development and prototyping
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
High-Performance Rendering Framework on Stream Architectures
Translates native shader languages into CrossGL universal shader language and vice versa.
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
🎨 GPU accelerated image / video and camera filter library based on Metal. Support macOS & iOS. 图像、视频、相机滤镜框架
Hello, Dear ImGui: unleash your creativity in app development and prototyping
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Portable and vendor neutral framework for parallel programming on heterogeneous platforms.
🐧 A real-time physically based 3D rendering engine for React Native
🔮 SwiftUI 5 Metal Shader Collection + scroll view layouts & effects.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
High-performance and flexible video editing and effects framework, based on AVFoundation and Metal.
High-Performance Rendering Framework on Stream Architectures
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Open deep learning compiler stack for cpu, gpu and specialized accelerators
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x &...
A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services
Translates native shader languages into CrossGL universal shader language and vice versa.
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
High-Performance Rendering Framework on Stream Architectures
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
An open-source note-taking application built with Metal for iOS and macOS.
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
FFmpeg step by step tutorials for iOS/macOS developer. (适合零基础的 iOS/macOS 开发者学习FFmpeg API 和音视频渲染技术。演示了 OpenGL 和 Metal 等多种视频渲染方式,以及使用 AudioUnit 和 AudioQueue 渲染不同格式的音频。)
A fast C++23 3D game engine for modern devices, with wide platform support
Hello, Dear ImGui: unleash your creativity in app development and prototyping
🎨 GPU accelerated image / video and camera filter library based on Metal. Support macOS & iOS. 图像、视频、相机滤镜框架
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
A fast C++23 3D game engine for modern devices, with wide platform support
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
An open-source note-taking application built with Metal for iOS and macOS.
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x &...
High-Performance Rendering Framework on Stream Architectures
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Open deep learning compiler stack for cpu, gpu and specialized accelerators
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
An open-source note-taking application built with Metal for iOS and macOS.
A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services
A fast C++23 3D game engine for modern devices, with wide platform support
Translates native shader languages into CrossGL universal shader language and vice versa.
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
High-Performance Rendering Framework on Stream Architectures
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Handle two finger transformation gesture in SwiftUI and Metal views
Flutter video player plugin for all desktop+mobile platforms. download prebuilt examples from github actions. https://pub.dev/packages/fvp
🔮 SwiftUI 5 Metal Shader Collection + scroll view layouts & effects.
Cross-architecture parallel algorithms for Julia's CPU and GPU backends. Targets multithreaded CPUs, and GPUs via Intel oneAPI, AMD ROCm, Apple Metal, Nvidia CUDA.
🐧 A real-time physically based 3D rendering engine for React Native
Drawing graphics efficiently on Apple Vision using the Metal rendering API
Phi-3.5 for Mac: Locally-run Vision and Language Models for Apple Silicon
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
An open-source note-taking application built with Metal for iOS and macOS.
Cross-architecture parallel algorithms for Julia's CPU and GPU backends. Targets multithreaded CPUs, and GPUs via Intel oneAPI, AMD ROCm, Apple Metal, Nvidia CUDA.
A demonstration of RealityKit's LowLevelMesh API
Shape Animation Examples using SDF with MSL (Metal Shader Language)
Translates native shader languages into CrossGL universal shader language and vice versa.
A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Open deep learning compiler stack for cpu, gpu and specialized accelerators
🐧 A real-time physically based 3D rendering engine for React Native
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x &...
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
A fast C++23 3D game engine for modern devices, with wide platform support
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
📚 Curated list of articles, tutorials and repos that may help you dig a little bit deeper into iOS [and Apple Platforms].
Phi-3.5 for Mac: Locally-run Vision and Language Models for Apple Silicon
A few quick scripts focused on testing TensorFlow/PyTorch/Llama 2 on macOS.
A high-level Swift framework that simplifies working with GPU Metal Compute.
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
A demonstration of RealityKit's LowLevelMesh API
Shape Animation Examples using SDF with MSL (Metal Shader Language)
Drawing graphics efficiently on Apple Vision using the Metal rendering API
A Swift framework that simplifies working with Apple's Metal API.
Add variable blur to images in UIKit, AppKit and SwiftUI.
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
Creative coding framework for Swift. Built on Apple's Metal. Inspired by Processing. Supports visionOS.
An open-source note-taking application built with Metal for iOS and macOS.
Flutter video player plugin for all desktop+mobile platforms. download prebuilt examples from github actions. https://pub.dev/packages/fvp
A drawing app using Metal for iPhone/iPad with reference to jSignature.