23 results found Sort:
Open deep learning compiler stack for cpu, gpu and specialized accelerators
Created
2016-10-12
12,459 commits to main branch, last one 11 hours ago
A retargetable MLIR-based machine learning compiler and runtime toolkit.
Created
2019-09-12
15,530 commits to main branch, last one 7 hours ago
A collection of tools, libraries, and tests for Vulkan shader compilation.
Created
2015-08-06
1,019 commits to main branch, last one 7 days ago
TornadoVM: A practical and efficient heterogeneous programming framework for managed languages
Created
2018-09-07
8,733 commits to master branch, last one a day ago
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
Created
2022-05-13
29 commits to main branch, last one 5 months ago
A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
Created
2019-02-07
4,182 commits to master branch, last one 4 years ago
Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.
Created
2017-06-25
10 commits to master branch, last one 6 years ago
Clspv is a compiler for OpenCL C to Vulkan compute shaders
Created
2017-07-12
933 commits to main branch, last one 9 days ago
A testing framework for automatically finding and simplifying bugs in graphics shader compilers.
Created
2018-09-24
720 commits to master branch, last one 2 years ago
Rust implementation of SPIR-V module processing functionalities
Created
2016-10-15
497 commits to master branch, last one 5 months ago
Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.
Created
2019-07-08
401 commits to master branch, last one 11 months ago
Virtual machine for executing SPIR-V
Created
2020-03-02
58 commits to master branch, last one 2 years ago
Rust bindings for the shaderc library.
Created
2017-01-11
213 commits to main branch, last one 3 months ago
Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.
Created
2018-10-09
485 commits to development branch, last one 29 days ago
A micro Vulkan compute pipeline and a collection of benchmarking compute shaders
Created
2020-10-05
112 commits to main branch, last one 6 months ago
SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library needed.
Created
2019-09-08
1,189 commits to master branch, last one 8 months ago
One stop shop for getting started with SPIR-V.
Created
2020-02-10
38 commits to main branch, last one about a month ago
Tiny C++ SPIR-V virtual machine (interpreter), can be used for shader debugging. Spvm-ShaderToy simulated the runtime environment of shadertoy, and execute shader code using SPVM.
Created
2022-09-05
86 commits to main branch, last one about a year ago
Light weight SPIR-V reflection library
Created
2019-11-25
250 commits to master branch, last one 2 months ago
Safe Rust wrapper around SPIRV-Cross
Created
2017-09-24
425 commits to master branch, last one about a year ago
SPIR-V Code Generator / Graph Editor GUI
Created
2020-01-17
113 commits to master branch, last one 3 years ago
A clean and simple cross-platform C++ library to convert GLSL shaders to HLSL, Metal, Vulkan, and WebGPU
Created
2020-09-12
54 commits to master branch, last one 3 months ago