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Open deep learning compiler stack for cpu, gpu and specialized accelerators
Created
2016-10-12
12,753 commits to main branch, last one 6 days ago
A retargetable MLIR-based machine learning compiler and runtime toolkit.
Created
2019-09-12
16,751 commits to main branch, last one a day ago
A collection of tools, libraries, and tests for Vulkan shader compilation.
Created
2015-08-06
1,048 commits to main branch, last one 3 days ago
TornadoVM: A practical and efficient heterogeneous programming framework for managed languages
Created
2018-09-07
9,154 commits to master branch, last one a day ago
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Created
2024-07-11
1,378 commits to main branch, last one a day ago
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
Created
2022-05-13
29 commits to main branch, last one 11 months ago
A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
Created
2019-02-07
4,182 commits to master branch, last one 4 years ago
Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.
Created
2017-06-25
10 commits to master branch, last one 7 years ago
Clspv is a compiler for OpenCL C to Vulkan compute shaders
Created
2017-07-12
977 commits to main branch, last one a day ago
A testing framework for automatically finding and simplifying bugs in graphics shader compilers.
Created
2018-09-24
720 commits to master branch, last one 2 years ago
Rust implementation of SPIR-V module processing functionalities
Created
2016-10-15
497 commits to master branch, last one about a year ago
Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.
Created
2019-07-08
404 commits to master branch, last one 6 months ago
Virtual machine for executing SPIR-V
Created
2020-03-02
66 commits to master branch, last one about a month ago
Rust bindings for the shaderc library.
Created
2017-01-11
213 commits to main branch, last one 9 months ago
Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.
Created
2018-10-09
493 commits to development branch, last one 2 months ago
A micro Vulkan compute pipeline and a collection of benchmarking compute shaders
Created
2020-10-05
113 commits to main branch, last one 4 months ago
One stop shop for getting started with SPIR-V.
Created
2020-02-10
46 commits to main branch, last one 27 days ago
SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library needed.
Created
2019-09-08
1,189 commits to master branch, last one about a year ago
Tiny C++ SPIR-V virtual machine (interpreter), can be used for shader debugging. Spvm-ShaderToy simulated the runtime environment of shadertoy, and execute shader code using SPVM.
Created
2022-09-05
86 commits to main branch, last one about a year ago
Light weight SPIR-V reflection library
Created
2019-11-25
252 commits to master branch, last one 24 days ago
Safe Rust wrapper around SPIRV-Cross
Created
2017-09-24
425 commits to master branch, last one 2 years ago
SPIR-V Code Generator / Graph Editor GUI
Created
2020-01-17
113 commits to master branch, last one 4 years ago
A clean and simple cross-platform C++ library to convert GLSL shaders to HLSL, Metal, Vulkan, and WebGPU
Created
2020-09-12
59 commits to master branch, last one 3 months ago
Compile your WebAssembly programs into SPIR-V shaders
Created
2023-07-15
263 commits to master branch, last one about a year ago
Import GLSL source files. Pre-processed, validated and optimized with Khronos Group SPIRV-Tools. Supports glslify.
Created
2021-02-20
95 commits to master branch, last one 3 years ago