24 results found Sort:
A PyTorch Library for Accelerating 3D Deep Learning Research
Created
2019-11-14
329 commits to master branch, last one 9 days ago
Quickly and accurately render even the largest data.
Created
2015-12-23
1,515 commits to main branch, last one 6 days ago
Learn computer graphics by writing GPU shaders!
Created
2021-04-12
14 commits to main branch, last one 2 years ago
2D Vector Graphics Engine Powered by a JIT Compiler
Created
2014-02-02
268 commits to master branch, last one a day ago
An implementation of OpenGL 3.x-ish in clean C
Created
2020-09-10
498 commits to master branch, last one 11 days ago
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
Created
2022-05-13
29 commits to main branch, last one 5 months ago
Software rendering engine with PBR. Built from scratch on C++.
Created
2018-06-17
103 commits to master branch, last one 4 years ago
Vulkan Real-time Path Tracer Engine
Created
2020-09-07
227 commits to master branch, last one 2 years ago
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
Created
2024-04-09
39 commits to main branch, last one about a month ago
Raster manipulation for the Julia language
Created
2019-06-06
932 commits to main branch, last one a day ago
CPU Based Rasterizer Engine
Created
2020-12-03
82 commits to main branch, last one 2 years ago
3D rendering and animation engine for multifaceted displays on microcontrollers
Created
2021-01-24
174 commits to main branch, last one 4 days ago
Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (f...
Created
2019-12-20
147 commits to master branch, last one 2 months ago
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
Created
2024-02-26
1 commits to main branch, last one about a month ago
Parallel and memory efficient CPU rasterizer. Can process and merge multiple meshes to a single voxel model.
Created
2020-04-19
33 commits to master branch, last one 3 years ago
Analysis of georeferenced rasters and vectors
Created
2020-11-10
487 commits to main branch, last one 12 days ago
Improved 3DGS rasterizer.
Created
2024-01-09
122 commits to main branch, last one 14 days ago
This is my personal library of code that is common to my different projects (Photosounder, SplineEQ, Spiral and others)
Created
2014-05-02
559 commits to master branch, last one 15 days ago
a cpu/gpu soft renderer in rust
Created
2022-10-27
22 commits to main branch, last one about a year ago
Real time Physically Based Rendering on the CPU using AVX512
Created
2023-08-12
49 commits to main branch, last one 5 months ago
C++ Vulkan real time renderer.
Created
2020-07-07
613 commits to master branch, last one 2 years ago
Differentiable Point Radiance Fields Rasteriser for Novel View Synthesis
Created
2023-01-26
11 commits to main branch, last one about a year ago
A software 3d rasterizer for pygame (no other dependencies, e.g. numpy)
Created
2022-08-06
65 commits to main branch, last one a day ago
Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
Created
2024-02-26
1 commits to main branch, last one about a month ago